problem with over 18 civs

Joined
Jan 16, 2006
Messages
2,267
I downloaded the mod for 32 civs but when I went up to 19 players on standard on the setup screen the game shut down saying there was an error. If this shouldn't be happening maybe I put the mod in the wrong place, I put it in the assets folder to replace the old civcore.dll for the mods. If this isn't the right place then where should I put it, also will this mod work with my warlords mods?
 
The 32 civ mod has an error in it and it won't let me play the game.:mad: Would anyone be so kind to upload a copy of their warlords cvgamecoredll.dll in their assets folder to me to replace the mod because it messed up my game. I would really appreciate this. Thanks.
 
ohcrapitsnico said:
The 32 civ mod has an error in it and it won't let me play the game.:mad: Would anyone be so kind to upload a copy of their warlords cvgamecoredll.dll in their assets folder to me to replace the mod because it messed up my game. I would really appreciate this. Thanks.

That would be piracy. ;)

(Illegal on these forums.)
 
BTW, you DO have Warlords right? The 32-civ SDK is ONLY for Warlords.

And like AlCosta says, uploading an original DLL file ain't allowed. Reinstall it. :)

Dale
 
Yes I ended up reinstalling it and just moved my mods so they wouldn't be thrown away. Yes I do have Warlords. Anyways, where do you put the 32 civ mod because I replaced mine with the old one in the assets folder.
 
Well, firstly being a Warlords mod, forget about putting it in ../Sid Meiers Civilization 4/Assets/. It goes in ../Sid Meiers Civilization 4/Warlords/Assets/ if you have to put it there. I would suggest putting it in the custom assets folder, or create a blank mod folder for it in ...Civilization 4/Warlords/Mods/.
 
Yeah that's where I did put it, in the warlords assets folder. I was interested mostly in putting in about 20 civs in my mod for warlords. I'll try it again and this time backup the cvgamecore.
 
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