How does the mod system resolve conflicts? Some of the good (or more popular mods) encompass so many changes. Some mods add a lot of 'extras' that have nothing to do with the main functionality. It seems like it could be difficult to install multiple mods without running into some overlap. For example, what happens if two mods try to change the same policy or the same building? What happens if two mods try to change the same UI element? I'm running into a lot of crashes right now and I'm trying to figure out what's going on.