Production cities in Beyond the Sword

Why were people arguing me? I don't get it. You want AI that makes dumb plays but gets massive cheats, and you like that better than AI that plays ruthlessly and doesn't need cheats? Is that it? I find that hard to believe but, hey, everyone has different tastes. Personally, I would favour ruthless AI over AI that gets major cheats.
 
If the AI was better than the bonuses it would need at the higher levels could be reduced which I think would sit better with more people.
 
Each citizen "eats" 2 :food: , so if a tile is giving you i. e. 4 :hammers: but no :food: (i. e. Plains-Mine) , that tile is actually costing you 2 :food: !

When cities are very small and have a Granary, the conversion ratio from :food: to :hammers: is can exceed 2:1 , so working the Plains-Mine would actually result in losing about 1 :hammers: / turn when compared to keeping the city small and whipping that tile away, and smaller cities also cause less maintenance than larger ones.

What Imp. Knoedel says about that only resources are really worth working, is quite fitting for most Domination / Conquest games.

Of course, Commerce is a completely different category. Sacrificing Commerce for Production is the right move when i. e. having a military-key-tech and before going to war. One basically maximises Commerce to reach the key-tech, and then whips the whole emipre as harsh as possible, to maximise the advantage gotten through that key-tech -> land.

What many players also underestimate, is, that it's possible to stay in Slavery for the whole game. I just mention this, because I just finished a Conquest game which ended at 16xx AD, with no city larger than size 8. Kremlin + Biology-Farms -whips have basically the highest degree of efficiency in the whole game, as then, 1 grassland Farm can easily exceed 20+ :hammers: via Slavery. (Count 1 :food: = 2 :hammers: * 2 from Forge + Factory * 1.5 from Kremlin. Biology farm has 4 :food: ) .

Uhh... Where did you get your beakers or gold from with no cities above size 8? Or weren't you playing on deity?
 
Uhh... Where did you get your beakers or gold from with no cities above size 8? Or weren't you playing on deity?

I ran Specialists, kept tech-parity via trading and only having something like a few hundred BPT for most part of the game, and developed my lead by Bulbs + Tech-steals.

Gold was no problem, I stayed small until Rifling and had Courthouses in all cities, then Libed -> Rifling in 700 AD (required 1 or 2 bulbs) , and then started a non-stop-Conquest with drafted-Rifles and whipped Cavalries that brought in more gold, than the cities were producing maintenance. I vassalled Mansa and Roosevelt, and let them do the main part of the research afterwards, while I myself conquered the world. A great source of research in end-game also came from free Specialists unlocked by the Statue of Liberty or Mercantilism before that.
 
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