I've been lurking these forums for a while since starting to play civ4 again (didn't really play much more then 3 or 4 games in the past) and I've been doing pretty well getting up to emperor within 2 or 3 months. That said I like a challenge so I haven't really actually been doing that good on Emp but I like games more if I have to work for it and can actually learn. However I'm doing really bad in the war department and after playing a few test games where I tried different war strategy's I think I have an eye on the problem.
The problem is mostly production wise, I know about city specialization and the like but I feel I'm wasting too much time building useless buildings in cities that could be cranking out 3 or 4 units instead of the fairly useless buildings. And I feel I sometimes waste a lot of time on low production city's. So I had a few questions:
1. What buildings do you build in what type of cities? (GP farm, Commerce, Production?) I know the obvious ones but do you just build those and skip everything else?
For example all my cities usually have libraries, granaries, markets, grocery's, universities, forges, aqueducts, temples, barracks, banks and things like lighthouses and harbors for coastal cities. This takes up A LOT of building time leaving no room for army.
2. If I skip a lot of those buildings how do I get to the building cap for things like Oxford and Wallstreet for example?
3. If you keep cranking out Units from 1 or 2 productions cities how do you prevent them from going obsolete in times of prolonged peace (forced or because your too weak?)?
For example my usual prewar prep is to turn all my cities to producing mass units (some siege some mellee/gunpowder) so that I have a good up to date force by the time I invade. The downside is my infrastructure development is zero while I do this.
4. How do you deal with low production cities? Do you run slavery longer to whip in the needed buildings sacrificing early cottage growth? Or do you race to US (with or without mids) to rushbuy the needed buildings?
I mean sometimes I have a great commerce city sitting on top of some prime floodplains with some gems or plantations mixed in. However the city is very hammer starved and it takes me a good 200 turns to get some decent
multipliers in there.
The problem is mostly production wise, I know about city specialization and the like but I feel I'm wasting too much time building useless buildings in cities that could be cranking out 3 or 4 units instead of the fairly useless buildings. And I feel I sometimes waste a lot of time on low production city's. So I had a few questions:
1. What buildings do you build in what type of cities? (GP farm, Commerce, Production?) I know the obvious ones but do you just build those and skip everything else?
For example all my cities usually have libraries, granaries, markets, grocery's, universities, forges, aqueducts, temples, barracks, banks and things like lighthouses and harbors for coastal cities. This takes up A LOT of building time leaving no room for army.
2. If I skip a lot of those buildings how do I get to the building cap for things like Oxford and Wallstreet for example?
3. If you keep cranking out Units from 1 or 2 productions cities how do you prevent them from going obsolete in times of prolonged peace (forced or because your too weak?)?
For example my usual prewar prep is to turn all my cities to producing mass units (some siege some mellee/gunpowder) so that I have a good up to date force by the time I invade. The downside is my infrastructure development is zero while I do this.
4. How do you deal with low production cities? Do you run slavery longer to whip in the needed buildings sacrificing early cottage growth? Or do you race to US (with or without mids) to rushbuy the needed buildings?
I mean sometimes I have a great commerce city sitting on top of some prime floodplains with some gems or plantations mixed in. However the city is very hammer starved and it takes me a good 200 turns to get some decent
multipliers in there.
.
.
in GP farms, and hammer cities without grocer, aqueduct etc? Should I focus on smaller pop size cities and squeeze in more cities to still work all tiles? At the moment I'm avoiding overlap unless its really unavoidable or if its desert/tundra.