1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Production Overflow exploit

Discussion in 'Civ6 - Bug Reports' started by Ansive, Sep 3, 2017.

  1. Ansive

    Ansive Chieftain

    Joined:
    Aug 22, 2010
    Messages:
    290
    When you adopt a policy that multiplies the production of a specific type of building or unit chopping causes too much production overflow.
    You can pretty much build districts in 1 turn.

    How:
    - adopt the production modifier policy
    - build the cheap building or unit to 1 turn
    - chop
    - select an expensive new project (district, wonder)

    If the ancient walls (limes policy) need 10 more production to finish, chopping a forest for 100 production will overflow 190 production.
    The correct behavior would be to overflow 95 production (5 to finish the walls, 95 for whatever else).

    Applies to: walls, galleys, heavy chariots, archers and so on.
    Also works for jungles.
    Most likely also for harvesting.

    I have not tried to select yet another multiplied project in a row. (galley, galley, expensive project)
    If chaining works it might be possible to 1 turn build anything.
     
    KyivanRusCivPlease likes this.
  2. KyivanRusCivPlease

    KyivanRusCivPlease Chieftain

    Joined:
    Feb 13, 2017
    Messages:
    191
    Gender:
    Male
    Location:
    Ukraine
    Could you rephrase this example please? I don't get it.
     
  3. Rosty K

    Rosty K Chieftain

    Joined:
    Jan 26, 2017
    Messages:
    625
    Gender:
    Male
    Overflow production shouldn't be affected by project-specific policy cards. I think.
     
    KyivanRusCivPlease likes this.
  4. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    371
    Location:
    Texas
    The issue is that the production policy cards increase the output instead of reducing the cost. I can't think of a reason why it would be implemented this way.

    Apply the bonus by reducing the cost of the given item while in production and the problem is solved.
     
    KyivanRusCivPlease likes this.

Share This Page