I'm interested on profiling the CvGameCoreDLL included in mods to see what functions are called more often and check if it is possible to increase the performance of those bottlenecks a bit. I have some notions on profiling using Visual Studio, and I'm looking for something similar to what gprof does.
I don't know if it is possible at all to profile a part of a program (the core dll) when the program itself is not prepared for this kind of analysis (a standard BtS game). Anyone has managed to do something similar to this? I would appreciate being pointed in the right direction
I don't know if it is possible at all to profile a part of a program (the core dll) when the program itself is not prepared for this kind of analysis (a standard BtS game). Anyone has managed to do something similar to this? I would appreciate being pointed in the right direction