AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 2,691
This is an idea breakdown of how new encounters (meeting a new civ) could work in civ 7. Basically it's split into two occurrences:
1. Meeting a foreign unit for the first time (e.g. a scout): you gain awareness of the existence of that Civ. You are given a depiction of the leader in that culture's historical art style and potentially directions and a map of the location of the capital. No leader screen as of yet;
2. One of your diplomats arrives at a foreign court: first actual leader screen, as if you were seeing it from the eyes of your diplomat (this does not occur when a foreign diplomat arrives at your court);
3. The "leader court" should have representations of the civ as it exists in that playthrough. For instance, in Lincoln's office, you might be able to see one of America's wonders through his window. Or paintings of Great People which America recruited. The player would be able to choose which objects/visuals to depict in their own court, depending on their own achievements in that playthrough.
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New Diplomat system:
1. Diplomats move similarly to traders in Civ 6, but much faster. Terrain, improved roads, etc, make movement and diplomatic interactions even faster. However, there's always some form of delay dependent on physical distance and route quality;
2. Direct communications unlock in the industrial era and no longer require a delay in communications;
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This would also require an overhaul of the trading system, so that much less depends on the leader screen when it comes to trading.
1. Meeting a foreign unit for the first time (e.g. a scout): you gain awareness of the existence of that Civ. You are given a depiction of the leader in that culture's historical art style and potentially directions and a map of the location of the capital. No leader screen as of yet;
2. One of your diplomats arrives at a foreign court: first actual leader screen, as if you were seeing it from the eyes of your diplomat (this does not occur when a foreign diplomat arrives at your court);
3. The "leader court" should have representations of the civ as it exists in that playthrough. For instance, in Lincoln's office, you might be able to see one of America's wonders through his window. Or paintings of Great People which America recruited. The player would be able to choose which objects/visuals to depict in their own court, depending on their own achievements in that playthrough.
---
New Diplomat system:
1. Diplomats move similarly to traders in Civ 6, but much faster. Terrain, improved roads, etc, make movement and diplomatic interactions even faster. However, there's always some form of delay dependent on physical distance and route quality;
2. Direct communications unlock in the industrial era and no longer require a delay in communications;
---
This would also require an overhaul of the trading system, so that much less depends on the leader screen when it comes to trading.