Project Caesar / Europa Universalis V

CK3 is still in active development, so there's very little chance of this being CK4. The characters have symbols denoting what seems to be administrative, diplomatic and military prowess/power/points, which seems to be a direct crossover from EU4 (I really hope mana points are a thing of the past!). Much more points to this being EU5. The start date is the main puzzle though. Why start a game set in the early modern period in the medieval period?

Kind regards,
Ita Bear
its EU5, no doubt
About the startdate
1. Its a different, making the same one would be a little boring
2. Its a BIG, absolutely big and famous year in Europa.
3. The game is about centralizing the state power anyways
I'm a huge fan of 1356 year, i think its a bigger year for the whole world, but 1337 seems really nice, at least the Black Death will be coming
 
We're at Dev Diary #22 by now. There's so much to read, and as a casual player I don't really get hooked on the more intricate mechanics of the game.

This particular dev diary is interesting. Days are now divided into hours, so battles and sieges can take place in terms of hours instead of days. That's to say, battle and siege "events" take place on an hourly basis instead of a daily one, so more events take place in a day instead of taking multiple days, so battles can finish more quickly (and in a more realistic time frame). Not a really revolutionary mechanic, but I found it interesting
 
Interesting... battles certainly took a historically long time in EU4 and EU3. I had an EU3 battle that lasted nine months... that's low-intensity-Great-War style duration, but circa 1500! That's harder in EU4, where it's rarely possible to re-engage a retreated army after its morale has healed up but before the battle ends, but month-long battles are possible where a day or two is more realistic.

It's probably good that the target of hourly granularity seems to be at speeding up battles, not tactics, and there are no nights. Although there is a day/night cycle in Hearts of Iron, I never bothered to try to optimize for it, even when I had nightvision and the other guys didn't. Largely the same with weather - aside from not getting all my tanks stuck in the spring mud, and not invading Finland in the winter, it was too much minutiae to worry about whether to attack in a storm or not. It sounds like they aren't adding that to Project Caesar, either, so the level of depth will remain about the same.

And yeah, I can't be bothered to read all the dev diaries, or even most of them, ahead of time either. With existing games, I'll read them for reference or when deciding if a DLC's additions sound fun enough to be worth buying, but I play too wide of a variety of games to read many dev diaries of pre-published games.
 
A unicorn – an actually helpful GameRant article if you didn't read every single dev diary


I like how the mess in Anatolia means we won't always have an Ottoman blob, there's so many different nations that can vie for the top dog position
 
The latest dev diary does have a good political map of Germany.

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Wow.

That is quite the set of changes. I like it though. Army Based Countries (ABCs) work quite well in Attila: Total War, and should be a nice shift from the landed hordes in EU3 and EU4. Extraterritorial countries make sense from a mechanics standpoint, even if banks as "countries" is a bit odd. A bit of an evolution from EU4's Papacy, HRE, and Trade League mechanics. Society of Pops is the most nebulous one in terms of how it would work.
 
As if the HRE prince swarm wasn't terrifying enough!
 
Dev diary about foreign buildings: buildings you can construct in other countries, like an embassy which lifts the fog of war to some extent but is somewhat expensive to maintain


Some interesting tidbits at the end. Since Tinto's disastrous DLC for EU4 (I think it was Leviathan) and Johan's missteps in Imperator:Rome, they've been very active in interacting with the community, canvassing their feedback and actually announcing what changes they've made based on it.

One of these changes is to a mechanic that was described a previous dev diary: when you assign a character to an army you can't reassign him until a year later. (Instead of specialised Generals and Admirals and Explorers, Project Caesar has characters who can perform various roles with varying levels of aptitude. So you can have someone who's a good land commander but terrible at sea, or someone who's good at both. I think these characters can also be ministers or advisors.) Since this proved to be unpopular with the commenters in that thread, they've instead changed it to be less severe, where your character can be assigned to an army in part of the world but it takes time for their leadership to take effect.

Another thing they announced is ethnoreligions: certain religions will disallow the pops that follow them from being assimilated into another culture until they are converted. The example they give is of Judaism. So Jewish pops won't assimilate to another culture as long as they follow the Jewish faith. The interesting part is that Judaism is an 'Israelite' religion. This implies the existence of other Israelite religions.

Unrelated to the game, there's a poster in the Paradox forums who always comments with 'wow' the instant the dev diary is published. His comment is always the first comment. In this diary there were at least five other wow guys beside him, all commenting within the same minute of each other, yet as always he managed to snag the first position. I have no idea how he does it, and how long he'll be about to maintain his streak, but I will be watching his career with avid interest
 
Unrelated to the game, there's a poster in the Paradox forums who always comments with 'wow' the instant the dev diary is published. His comment is always the first comment. In this diary there were at least five other wow guys beside him, all commenting within the same minute of each other, yet as always he managed to snag the first position. I have no idea how he does it, and how long he'll be about to maintain his streak, but I will be watching his career with avid interest
:lol: I was definitely referencing that guy with my post on 8/29, but did not realize he had been doing that for every dev diary. I have a theory on how he's always the first... and am mildly tempted to test that theory by attempting to be the first reply on a future dev diary.

The limit on commander reassignment makes sense to me. You could cheese it in EU4/CKII by having your best commander fight a battle, and as soon as that battle's over, reassign them to another army on the other side of the map (pending some restrictions around territory ownership and battle outcome, IIRC, but I believe that would work if you won a battle on your own territory). HOI4 discourages this by having a reassignment time frame before they're at full performance, a month I think? So you can't just have Rommel fighting in North Africa one day and reassign him to the Eastern Front the next day and expect to have him be fully up to speed.

But it's also good that they're listening, and it sounds like the solution will have overlap with how HOI4 has done it. One year seems arbitrary, and would be rather steep if you accidentally selected the wrong commander. But having a delay makes sense given travel times in the time period Project Caesar will represent.

(I also hope they change the shock/fire symbols if those mechanics remain, most of my mis-assignments have been by forgetting which of those symbols is shock and which is fire. Does a lightning bolt represent the shock of being hit by lightning or the fire that a lightning strike can cause? Oops, now I have a 6-fire 1-shock guy leading my Knight-heavy shock army!)
 
More about the state of the world in 1337, I feel like the differentiation of the population between tags would be a huge gameplay change in the regions, hope the other different features will help too, at least the replayability will not just be about a different color on the map.
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I expect Serbia to be the main enemy of the Byz Empire with an event allowing you to give the ottomans land in Europe to fight Serbia for you (Byzantine Empire).
Regardless, more starting land=easier game, unless Paradox tries to make it unplayable. Let's not forget that Timur will arrive sooner rather than later.
 
Why are the Samma different from Sindh? The dynasties map-mode says the latter are ruled by the house of Muhammad-Tur, but I can't find anything on him either
 
I think it's rather obvious that the 1337 start date whether the actual one or not is a joke..... a fun one at that.
 
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