Project Synthesis DOWNLOAD HERE- V .25 Now in the Dawn of Civilization Subforum The goal of this mod is to combine the greatest modmods of RFC and greatest mods of BTS into one, nice, mod. In the post below this one there is a list of items in the latest version, as well as a full change-log (not completely up to date) in the post below that. My inspiration for this mod comes from the fact from this funny feeling I get whenever I sit down to play RFC, a RFC modmod, or other BTS mods, that if only feeling: 'Ah, if only RFC: Civilizations in Abundance has an Italian rebirth of Rome like Dawn of Civilization', 'Ah, if only RFC has the Better Global Warming mod, or the features of BUG,' and so on and so forth. I'm sure you guys have felt this sensation yourselves, especially if you're devoted fans to more than one mod. What I wanted from you guys was assistance and feedback. Obviously to improve the mod I will require people to play it and advise me on its balance, fun level, etc. REQUIREMENTS: At this time the mod is English only. All requirements for regular BTS and RFC are also mandatory. FEATURES TO BE INCLUDED: This is basically a reference for myself of things I might want to eventually include in the mod. So have already been included; other haven't. PLEASE NOTE THAT MANY OF THESE FEATURES ARE NOT CREATED BY ME. PLEASE DO NO ATTEMPT TO GIVE ME CREDIT FOR THEM; IN MOST CASES I HAVE POSTED A LINK TO THE ORIGINAL WORK. The basis of the mod is RFC: Marathon. So Epic and Marathon speeds will be available. Features from Dawn of Civilization- far too many for me to list; the core of this game is built around DoC. DoC is a modmod for RFC by Leoreth. I am instead going to redirect you to his page rather than running the risk of having his hard work be attributed to me. Varietas Dialectat for RFC Inquisitor for RFC Revised CityNameManager by ScienceRules, usi, myself, and others Revised American UP: Immigrants can bring their religion by Panopticon (Probability of religion spread higher for Protestantism, Catholicism, and in American cities with fewer religions. Great General spawns for: Spoiler : Some of the more millitaristic, quickly expanding civs with later starts get great generals. I was thinking: Genghis Khan of Mongolia Osman I of the Ottoman Empire George Washington of America To simulate wars of independence, perhaps great general and (more) unit spawns for reborn civs/ vassalized civs freeing themselves from masters, resulting in war (this one's a maybe) Panopticon's Dynamic Terrain Mod Merjin_v1's Second UU, UB (A BIG maybe) Great Depression change(s). Ideas discussed here. From non-RFC Mods: Spoiler : Orion's holy city relocation (from his inquisition mod) GIR's Macchu Picchu Wonder Jeckel/ Roamty More Religions Screen Certain features from Jooyo's many, MANY modcops/ addons/ mods SmeagolHeart's Renaissance project mod Better Global Warming mod by MinorAnnoyance Trojan Sheep's Super Spies Mod Decaying resources mod by TheLopez Tech Diffusion Mod by Afforess Watiggi's Raze City Mod Jeckel's Fort Zone of Control Mod SpyProcess's Production to Espionage mod Moctezuma's Influence Driven War mod Aussie Lurker's True Prophets Mod Various components of Mongoose's SDK. snapple232's modcomp which allows nukes only for civs that have built the Manhattan Project abbamouse's Realistic Religions mod Custom Conquistador event art by Deliverator From my own brain/ suggestions of others: Spoiler : American UHV requires Empire State Building as well. Spread of religion automatically to new cities founded by colonial powers/ minor colonial powers (see above for those two lists) More religions (made possible by >7 religions screen above): Sunni/ Shi'ite split (also in SoI) Orthodoxy (also in RFC:Europe) Hellenism (also in RFCC) Reintro of Judaism as a minor religion like in RFCE (maybe) Reintro of Confucianism (maybe) Possibly paganism? Possibly a reworking of Russian UP (thread discussing this here) Canals Can be built on any level, barren terrain (grasslands, plains, deserts] Building them requires a large sum money- let's say 150 gold on grassland and plains and 300 on deserts. Teaching AI's how to use this would be difficult with my programming skill. Help would be appreciated. Attrition (maybe) Causes a certain amount of damage every turn spent in enemy territory DOWNLOAD INFORMATION DOWNLOAD HERE- V .25 However, it is possible to play the game prior to the next release via the usage of a tool known as the SVN. What it the SVN, you ask? Click the spoiler to find out: Spoiler : SVN or Subversion is a software that provides an online repository for data which can be connected to a folder in one's Explorer. From then on, I can commit recent changes to this repository and you can update your version of it. The Synthesis repository is available HERE. The easiest way to access it under Windows is to download and install Tortoise SVN. After that, you can right-click on your Beyond the Sword\Mods\ folder and the new option "SVN Checkout" will appear. This will open a prompt where you enter Synthesis's SVN URL (https://subversion.assembla.com/svn/projectsynthesis/). This will create a new folder "Project_Synthesis" in your Mods folder. You will have to rename it to "RFC Synthesis" for the modmod to work. Afterwards, you only have to right-click on that folder and select "SVN Update" to get my most recent updates. If you intend to use this feature, please mind that I don't guarantee stability, bug-freeness or balance of the not officially released versions. If you wish to comment on features in the SVN, please put these comments in spoilers with the spoiler name set as SVN, like this: Spoiler SVN : You put =SVN after 'Spoiler'