Mightybrain1000
Chieftain
- Joined
- Oct 17, 2017
- Messages
- 11
What is your go-to promotion tree for level 3-4 land/sea/air units? It seems that almost always blitz and logistics/range are the best for land/sea
Im mostly using melee as a meat wall for siege/range, when I'm able to use melee offensive I've probably crushed my opponent, run away with the game and/or should probably up my difficulty.What is your go-to promotion tree for level 3-4 land/sea/air units? It seems that almost always blitz and logistics/range are the best for land/sea
I think cover and cover 2 get really useful at the fusilier+ phase. At this point when you are dealing with artillery and gatling guns and planes and XYZ, the ranged damage focused fire really takes off. So most newly built military academy melee units for me go drill I -> cover2 at their base. This gives them the tankiness they need to survive in the field.I usually prioritize the reduced damage from range over shock, but try to max out both.
I always stack medic on my two starting scouts and use them as healers the rest of the game.I actually really prioritize medic for my ranged units, especially for skirmisher-line and when I'm more likely to be fighting defensive wars. Healing can be super powerful and often feels like a bigger boost than extra CS.
For melee units I almost always go for Stalwart first for infantry and Blitz for cavalry. But I've been experimenting going for Charge and Overrun for my cavalry and honestly it feels very good too, though it does require you to have a pretty different playstyle.
For siege units I've always gone siege into range, but more recently I've been trying out strategies with going field into splash damage/logistics and honestly they get super strong if the terrain isn't too closed. In the past when conquering I always prioritized just killing the city over their units, but more recently I've been trying out prioritizing units first and then going for cities. Its a different way to war but it feels pretty good to me. An army with a few Cannons with field and splash damage 1 and 2, a handful of knights/lancers, some heavy skirmishers/cuirassiers with medic, and the authority heal on kill policy is scary good at pushing and killing units. The cannons and the skirmishers reduce their front line melee units to very low HP (but don't kill them), then your knights come in and can heal as much if not more HP than they'll lose killing the low HP enemies. Once you've killed a bunch of units, that your cannons lack extra range or CS multipliers against cities becomes pretty irrelevant as you can get a much more thorough surround, get more cannons in range, and you're not in as much of a rush to take the city.
For Sea units, it really depends. In the past I always went for the naval siege promotions on melee boats and the city CS promotions for ranged boats, but I've been experimenting with the other side of the tree and it feels quite good. Again, this experiment is also part of a unit-first approach to conquest, where boarding helps a ton because it keeps enemies in range of your ranged units, and the extra CS against land and naval units for your naval ranged units is just a direct buff to that playstyle.
Again, for bombers I had always gone siege into either range or logistics first (depending on geography), but I've been going for the other side of the tree more in my most recent games and it feels quite good. A unit-first approach for your bombers also means you're using them on average further from cities, which means a lower chance they'll be in interception range, which feels quite good.
Splash is actually really good for anti-ship siege. Both because the AI loses to amss blobs of ships later game, but also because Dauntless does not subtract from the splash damage (and that promotion becomes very common later in the game).I always stack medic on my two starting scouts and use them as healers the rest of the game.
I've found anti-unit siege and splash to both be very underwhelming, but given your experience I'll have to do a Korea game or something and try it out.