TimeWeaver
Warlord
Hi!
I hadn't really noticed this until my last game with RamalamaDingdong. If you see an enemy unit standing at the edge of fog of war and then you have at it with a unit of yours, the fog of war partly surrounding the enemy unit will prophetically reveal if you win the battle or not a second or more (depending on your rig) before the animations play out and you see the true result of your onslaught!
Personally, I think this breaks immersion and should be considered a bug/glitch worth repairing.
I tested over and over again with different units etc, it always does this. Test it yourself, take a healthy unit of yours and watch what happens: As soon as you start the attack, the fog of war dissipates around the enemy unit well before that enemy unit has been killed through animations, sound etc.
I'm no code monkey, but surely, it is possible to improve the sequence there, so this cannot happen. This also shows that the CiV engine already has calculated the outcome as soon as you click to attack. Fast buggers, those computers!
I hadn't really noticed this until my last game with RamalamaDingdong. If you see an enemy unit standing at the edge of fog of war and then you have at it with a unit of yours, the fog of war partly surrounding the enemy unit will prophetically reveal if you win the battle or not a second or more (depending on your rig) before the animations play out and you see the true result of your onslaught!
Personally, I think this breaks immersion and should be considered a bug/glitch worth repairing.
I tested over and over again with different units etc, it always does this. Test it yourself, take a healthy unit of yours and watch what happens: As soon as you start the attack, the fog of war dissipates around the enemy unit well before that enemy unit has been killed through animations, sound etc.
I'm no code monkey, but surely, it is possible to improve the sequence there, so this cannot happen. This also shows that the CiV engine already has calculated the outcome as soon as you click to attack. Fast buggers, those computers!