The Oz-Man
Enter: The VAIKE!
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Leader Discussion/Start/Initial Save
Chapter 1: Awakening
Two things motivated this thread:
1. This discussion of religious games
2. My desire to do another online game
I feel like I've gotten about as good at the game as I feel compelled to--doing a whole lot better would require a significant investment of time and energy--so I'd like instead to take what I do know and parlay it into a different sort of game.
In a typical game of Civ, you aspire for a variety of Great People at different points, whether it be Great Scientists for early Academies, Merchants to fuel later upgrades, or Engineers to hurry wonders along. What if, however, we restricted ourselves to only one type of Great Person? How would the game change?
The answer is, of course, "quite a lot," and we're about to find out just how.
The one rule for this game is that the only Great Person we may actively try to generate is a Great Prophet. What this means is that we may only assign Priest specialists, and we may only build wonders that generate GPP toward Prophets.
If we generate any other Great Person type--whether by being first to a race or by wonders in captured cities--said Great Person must immediately be put to death. This of course lowers the immediate incentive on techs like Music, Communism, and Physics.
Which Wonders can we build?
Angkor Wat - A marginal wonder in a normal game, the Angkor Wat suddenly turns into a cornerstone of our strategy when it will beef up all of our Priest specialists and give us extra slots. A Philosophy beeline might be in order. Maybe we can take a risk and shoot for getting it with the Oracle? I've done it before, but it is sort of risky.
Apostolic Palace - We may actually build this one. We're going to want a lot of Temples, and attaching extra hammers to them is helpful. Of course, there's also the option to manipulate the world to work for us by exploiting AP powers, so that's a plus as well.
Chicken Pizza - Still pretty useless.
Shwedagon Paya - Given that our priests could bulb us a ton and a half of religious techs, we probably won't need this one. It's the only wonder along the Aesthetics line that we'll be able to build, so that line might be given less of a priority this game, particularly without the free Music artist and the Great Library.
Stonehenge - With the leader I have in mind, Stonehenge becomes more valuable than it usually is. Otherwise, probably not.
Religious Shrines - By all means--for the prophet points, for the cash, and for the Priest slots. I'm going to try to de-emphasize founding religions for diplomatic purposes, though; however, if we get one or two, I won't complain!
The Oracle - Now we're talking. I suspect getting the Oracle for a late religious tech--either Theocracy or Philosophy--might be the cornerstone of our strategy.
The Spiral Minaret - We're going to have a lot of gold and hammers through settled Prophets already. This is an interesting one because Divine Right is actually pretty easy to get through priest bulbs if we head down that route, which may increase the priority of the tech. It dovetails nicely with needing a lot of Temples, of course.
Moai Statues - I usually don't worry about this one anymore, but it's points, and we're not going to have rivals to get it.
Which leader should we pick?
We need a leader who can easily and quickly generate Great Prophet GPP, possibly one with early priest slots. A few thoughts come to mind on this front:
1. Philosophical will, of course, get the job done. Generating a ton and a half of Great Prophets through Philosophical will be nice.
2. Starting with Mysticism will put us on the path towards Priesthood, which--for most leaders--is the first chance to assign Priest specialists. With the Philosophical trait and Mysticism from the word go (not to mention Spiritual for cheap Temples), Gandhi of India seems like a decent shout. However...
3. There are two leaders who can assign priest specialists through their unique buildings. Saladin of Arabia has the Madrassa, which will give us priests with Libraries--a critical piece of infrastructure that will function much, much differently this game. Both leaders of Egypt get the Obelisk, which is a Monument replacement with two Priest slots. This means that we can start running Priest specialists after one of our very first techs.
4. Finally, Industrious will allow us to grab the religious wonders we want. With Industrious and on Monarch, Stonehenge is a fairly easy wonder to grab, and it's our first opportunity for GPP.
5. Given 1-4, I'm inclined to punt Philosophical and go with Ramesses II of Egypt. By building Stonehenge early on, we'll get priest slots in every single city we have automatically until Astronomy, and by that point we'll have an easy time getting Temples up if we want to keep running them.
So the four finalists for leaders are Ramesses II of Egypt, Saladin of Arabia, Gandhi of India, or Hatshepsut of Egypt. Unless someone raises significant objections, I'll get started with Ramesses soon. The perfect storm, I think, would be Gandhi of Egypt, but I'd like not to do unrestricted leaders.
What map script?
I think I'm through with Fractal after getting a few ridiculously kind starts (see Willem and Shaka in the sig). Hemispheres and Continents are probably my top choices just to space out the religions a bit and decrease the likelihood of an early win via AP cheese.
What victory type?
AP cheese is the obvious one, so I promise not to go for it (but, however, I won't disable it; I just won't propose a Religious Leader vote if I know I can win it). One option I'm seriously leaning towards is riding prophets straight into space, riding the chariot of fire to Heaven to meet the Almighty. I'm not going to restrict myself, however; if I can win violently, I will!
Other thoughts?
So unless there are further objections/discussions, I'll start a game tonight with Ramesses II on either a Hemispheres or Continent map. Settings will be Monarch/Normal speed/No huts or events/Choose Religion (because I love it). As usual, I'll try to weasel in some creative writing with our discussion of strategy.
Thoughts? Complaints? Protests?
Leader Discussion/Start/Initial Save
Chapter 1: Awakening
Two things motivated this thread:
1. This discussion of religious games
2. My desire to do another online game
I feel like I've gotten about as good at the game as I feel compelled to--doing a whole lot better would require a significant investment of time and energy--so I'd like instead to take what I do know and parlay it into a different sort of game.
In a typical game of Civ, you aspire for a variety of Great People at different points, whether it be Great Scientists for early Academies, Merchants to fuel later upgrades, or Engineers to hurry wonders along. What if, however, we restricted ourselves to only one type of Great Person? How would the game change?
The answer is, of course, "quite a lot," and we're about to find out just how.
The one rule for this game is that the only Great Person we may actively try to generate is a Great Prophet. What this means is that we may only assign Priest specialists, and we may only build wonders that generate GPP toward Prophets.
If we generate any other Great Person type--whether by being first to a race or by wonders in captured cities--said Great Person must immediately be put to death. This of course lowers the immediate incentive on techs like Music, Communism, and Physics.
Which Wonders can we build?
Angkor Wat - A marginal wonder in a normal game, the Angkor Wat suddenly turns into a cornerstone of our strategy when it will beef up all of our Priest specialists and give us extra slots. A Philosophy beeline might be in order. Maybe we can take a risk and shoot for getting it with the Oracle? I've done it before, but it is sort of risky.
Apostolic Palace - We may actually build this one. We're going to want a lot of Temples, and attaching extra hammers to them is helpful. Of course, there's also the option to manipulate the world to work for us by exploiting AP powers, so that's a plus as well.
Chicken Pizza - Still pretty useless.
Shwedagon Paya - Given that our priests could bulb us a ton and a half of religious techs, we probably won't need this one. It's the only wonder along the Aesthetics line that we'll be able to build, so that line might be given less of a priority this game, particularly without the free Music artist and the Great Library.
Stonehenge - With the leader I have in mind, Stonehenge becomes more valuable than it usually is. Otherwise, probably not.
Religious Shrines - By all means--for the prophet points, for the cash, and for the Priest slots. I'm going to try to de-emphasize founding religions for diplomatic purposes, though; however, if we get one or two, I won't complain!
The Oracle - Now we're talking. I suspect getting the Oracle for a late religious tech--either Theocracy or Philosophy--might be the cornerstone of our strategy.
The Spiral Minaret - We're going to have a lot of gold and hammers through settled Prophets already. This is an interesting one because Divine Right is actually pretty easy to get through priest bulbs if we head down that route, which may increase the priority of the tech. It dovetails nicely with needing a lot of Temples, of course.
Moai Statues - I usually don't worry about this one anymore, but it's points, and we're not going to have rivals to get it.
Which leader should we pick?
We need a leader who can easily and quickly generate Great Prophet GPP, possibly one with early priest slots. A few thoughts come to mind on this front:
1. Philosophical will, of course, get the job done. Generating a ton and a half of Great Prophets through Philosophical will be nice.
2. Starting with Mysticism will put us on the path towards Priesthood, which--for most leaders--is the first chance to assign Priest specialists. With the Philosophical trait and Mysticism from the word go (not to mention Spiritual for cheap Temples), Gandhi of India seems like a decent shout. However...
3. There are two leaders who can assign priest specialists through their unique buildings. Saladin of Arabia has the Madrassa, which will give us priests with Libraries--a critical piece of infrastructure that will function much, much differently this game. Both leaders of Egypt get the Obelisk, which is a Monument replacement with two Priest slots. This means that we can start running Priest specialists after one of our very first techs.
4. Finally, Industrious will allow us to grab the religious wonders we want. With Industrious and on Monarch, Stonehenge is a fairly easy wonder to grab, and it's our first opportunity for GPP.
5. Given 1-4, I'm inclined to punt Philosophical and go with Ramesses II of Egypt. By building Stonehenge early on, we'll get priest slots in every single city we have automatically until Astronomy, and by that point we'll have an easy time getting Temples up if we want to keep running them.
So the four finalists for leaders are Ramesses II of Egypt, Saladin of Arabia, Gandhi of India, or Hatshepsut of Egypt. Unless someone raises significant objections, I'll get started with Ramesses soon. The perfect storm, I think, would be Gandhi of Egypt, but I'd like not to do unrestricted leaders.
What map script?
I think I'm through with Fractal after getting a few ridiculously kind starts (see Willem and Shaka in the sig). Hemispheres and Continents are probably my top choices just to space out the religions a bit and decrease the likelihood of an early win via AP cheese.
What victory type?
AP cheese is the obvious one, so I promise not to go for it (but, however, I won't disable it; I just won't propose a Religious Leader vote if I know I can win it). One option I'm seriously leaning towards is riding prophets straight into space, riding the chariot of fire to Heaven to meet the Almighty. I'm not going to restrict myself, however; if I can win violently, I will!
Other thoughts?
So unless there are further objections/discussions, I'll start a game tonight with Ramesses II on either a Hemispheres or Continent map. Settings will be Monarch/Normal speed/No huts or events/Choose Religion (because I love it). As usual, I'll try to weasel in some creative writing with our discussion of strategy.
Thoughts? Complaints? Protests?