I was just thinking about how towns seem pointless and to justify including them you’d have to have times you’d prefer a town instead of a city. Then I thought, “Well in that case towns provide utility, and become auxiliary to cities. So why not have cities create towns?”
What happens then is settlers always create cities, but any city can pay gold now instead of upgrading, to plop down a 2-tile city within a 10 tile radius of the city center. These are then directly connected to the city unless they’re a trade hub, but otherwise specialize into a farming outpost, a fort.
In a way this combines Civ VII with Civ 6, where instead of one tile districts, you have entire towns that serve as specialized auxiliaries to cities.
And you can even have 5-tile radius cities in exploration and 10-tile cities in modern, so that cities can swallow up their towns so a merchant outpost turns into a financial district.
What happens then is settlers always create cities, but any city can pay gold now instead of upgrading, to plop down a 2-tile city within a 10 tile radius of the city center. These are then directly connected to the city unless they’re a trade hub, but otherwise specialize into a farming outpost, a fort.
In a way this combines Civ VII with Civ 6, where instead of one tile districts, you have entire towns that serve as specialized auxiliaries to cities.
And you can even have 5-tile radius cities in exploration and 10-tile cities in modern, so that cities can swallow up their towns so a merchant outpost turns into a financial district.