Hinin
Agnostophile
Hello everyone,
Following numerous comments about the current Spying system, and its flaws despite of the advantages it brought in term of code optimization and possibilities for future modifications, I have been thinking a bit about it.
One comment some time ago mentionned Tomatekh's Great Spy mod for base Civ V, and I found that, if adapted well while keeping the current parts of the spying system, the result could be worth the efforts.
Here is a link to the mod : https://civilization-v-customisation.fandom.com/wiki/Tomatekh's_Great_Spy#Overview
=> Keep in mind that I do not intend to simply integrate this mod into Vox Populi, but to inspire myself from some of its elements while making sure the result doesn't feel overwhelming.
So, what do I have in mind ?
Basically, a two-faced system (hence the "hybrid" in the title) :
Following numerous comments about the current Spying system, and its flaws despite of the advantages it brought in term of code optimization and possibilities for future modifications, I have been thinking a bit about it.
One comment some time ago mentionned Tomatekh's Great Spy mod for base Civ V, and I found that, if adapted well while keeping the current parts of the spying system, the result could be worth the efforts.
Here is a link to the mod : https://civilization-v-customisation.fandom.com/wiki/Tomatekh's_Great_Spy#Overview
=> Keep in mind that I do not intend to simply integrate this mod into Vox Populi, but to inspire myself from some of its elements while making sure the result doesn't feel overwhelming.
So, what do I have in mind ?
Basically, a two-faced system (hence the "hybrid" in the title) :
- I would keep the current spying system with minor spies sent into cities and performing tasks. However, instead of having to choose a new task every few turns (creating a lot of micromanagement for often meager results), they would be assigned to more 'passive' missions (collecting intelligence or counter-intelligence, yield drain, need augmentation etc). In a way, they would not change a lot in principle, but could still have noticeable effect on targeted cities while being less "user-intensive".
- These passive missions, in addition to beliefs, WWonders or policies, would generate "Great Spy points" (for lack of a better word as of now). In a similar way to Great General or Great Admiral points, these points would cumulate globally, and generate a Great Spy whenever the threshold is reached.
- The Great Spy would be an invisible Civilian unit that would be used a number of times (number TBD) in rival cities for immediate actions with drastic consequences (lowering the Combat Strength of a City ; obtaining vision in the entire enemy empire for a set number of turns, including knowledge on where its spies are ; putting a City in revolt with a powerful barbarian army spawned next to it ; performing a Coup in a City-State ; etc), or in a friendly city to augment your spying network (or some other beneficial effects, similarly to how each GP has different uses).
- The two systems would interact : in addition to the Great Spy points generated, minor spies would also augment the effect of Great Spy actions within the city they are in (meanwhile, City Security would decrease that effect in hostile cities, or augment it in yours).
- Basically, the system would have a passive and an active part, with more punctual but powerful powerspikes.
- The passive part could be used in a lot of ways to hinder your opponents in the long-term or generate benefits for yourself (bonus to techs already researched by the targeted opponent, increased GPeople generation in your capital, gold drainage etc). As long as you wouldn't choose to move or change the action of your minor spies, you wouldn't be asked to.
- The active part would be about specific decisions. By throwing your opponent off balance, it would mean the moments when you interact a lot with this spy system, the result would be worth it.
- This clarification between the passive and the active part would mean more options opened for bonus from policies / beliefs / wonders / buildings : for example, the ability to generate Great Spy points from other actions (combat, religion conversion, trade routes), the ability to see enemy Great Spies within your territory (would be for a World Wonder), the possibility to unlock specific spy actions (for minor or Great Spies) etc.
- City Security ? => As I said, this part of the current system would still be kept, with minor spies and different effects being used to increase or decrease it and pave the way for Great Spy effects
- Spy experience ? => Minor spies would still keep a way to be more efficient the more they are being used without being killed. I'm also thinking of a way for an experienced minor spy, if used well, to counter the effect of a Great Spy entirely (at the price of killing it maybe ?)
- Diplomats ? => Minor Spies could also be used as diplomats, with relatively minor changes (can always be discussed)