Octavian X
is not a pipe.
My plan for a new system of government. Please see below for my own thoughts.
The Council of Admisitrators
-three members: Chief Administrator, Administrator of Domestic Affairs, Administrator of Foreign Affairs, Administrator of Military Affairs
-elected to office for what is currently defined as two terms (90 turns)
-staggered - two administrators are elected every 45 turns
-all admins are exepected to be very active in the game, both fourm and chatroom wise
-only admins allowed to play the save
-responsible for posting specific orders on a turnly basis
-expected to produce regular progress reports to inform the general public
-all admins are expected to act as diplomats, in addition to whatever special ambassadors the Admin of FA would appoint
-only elected officials - other officials would be appointed by this council
-can be removed via impeachment - to be discussed if the idea as a whole is liked
-oligarchy - chief authorities of Fanatikou: can make decisions on behalf of Fanaikou without necessairily having citizen support on the specific issue, expected to follow the general will of the people, and to consult with other Administrators on a regular basis
--Chief Admin.
---head of state for symbolic purposes
---coordinates efforts of other admins
---final say in all disputes
---master record-keeper
--Admin. of DA
---in charge of domestic conerns: build queues, city placement, etc.
---may appoint others to delegate authoity (ex: Minister of City Placement, Minister of Workers, governors)
--Admin. of FA
---in charge of dealing with other nations
---may appoint Ambassadors, other officials to delegate authority (Office of Trade, etc)
--Admin. of MA
---controls all military actions
---delegation of authority, etc.
The Lower Councils
-each admin (minus Chief Admin) heads up a Lower Council
-consists of all people that admin has delegated parts of their authority to
-citizens may join only one of the three lower councils
-Admins are expected to gather opinions and information their councils, and to use those opinions in the creation of turnly orders
Why?
An effcient ruling council of four would allow us to reduce the time it takes to play the save, and allow us to look at least semi-coordinated diplomatically. This allows for easier negotiations, as time often constricts all our actios.
This system mandates that orders be posted by these admins on a regular basis. At the moment, DPs play the save all too haphazardly. The turn threads rarely have useful opinions for the daily running of the country, and turn chats are only available to those who happen to be thre when the save is played.
Adims are also mandated to regulars issue reports on all aspects of the nation. This will help the confused figure out what's going on.
The Lower Councils are a feature I particularly like. They are used for two reasons:
1. Specialization. If a group of people only does one thing, at least theoretically they'll know what they're doing.
2. Ease of Information Gathering. It is easier for opinions to be gathered by one person over a smaller group that one person over a larger group. This way, more opinions can be squeezed from a smaller group.
Of course, turn threads and other discussion would still persist. Admins would be expected to use all resources at their disposal to also gather information fromt the public at large: polls, public discussion, etc. Each council, though, would have a specific thread where only it's members could post, and perhaps a specific chat-room where it's members could discuss things. Like I said, this allows for people to specialize in very specific areas which hopefully allows for us to become a better team as a whole.
The Council of Admisitrators
-three members: Chief Administrator, Administrator of Domestic Affairs, Administrator of Foreign Affairs, Administrator of Military Affairs
-elected to office for what is currently defined as two terms (90 turns)
-staggered - two administrators are elected every 45 turns
-all admins are exepected to be very active in the game, both fourm and chatroom wise
-only admins allowed to play the save
-responsible for posting specific orders on a turnly basis
-expected to produce regular progress reports to inform the general public
-all admins are expected to act as diplomats, in addition to whatever special ambassadors the Admin of FA would appoint
-only elected officials - other officials would be appointed by this council
-can be removed via impeachment - to be discussed if the idea as a whole is liked
-oligarchy - chief authorities of Fanatikou: can make decisions on behalf of Fanaikou without necessairily having citizen support on the specific issue, expected to follow the general will of the people, and to consult with other Administrators on a regular basis
--Chief Admin.
---head of state for symbolic purposes
---coordinates efforts of other admins
---final say in all disputes
---master record-keeper
--Admin. of DA
---in charge of domestic conerns: build queues, city placement, etc.
---may appoint others to delegate authoity (ex: Minister of City Placement, Minister of Workers, governors)
--Admin. of FA
---in charge of dealing with other nations
---may appoint Ambassadors, other officials to delegate authority (Office of Trade, etc)
--Admin. of MA
---controls all military actions
---delegation of authority, etc.
The Lower Councils
-each admin (minus Chief Admin) heads up a Lower Council
-consists of all people that admin has delegated parts of their authority to
-citizens may join only one of the three lower councils
-Admins are expected to gather opinions and information their councils, and to use those opinions in the creation of turnly orders
Why?
An effcient ruling council of four would allow us to reduce the time it takes to play the save, and allow us to look at least semi-coordinated diplomatically. This allows for easier negotiations, as time often constricts all our actios.
This system mandates that orders be posted by these admins on a regular basis. At the moment, DPs play the save all too haphazardly. The turn threads rarely have useful opinions for the daily running of the country, and turn chats are only available to those who happen to be thre when the save is played.
Adims are also mandated to regulars issue reports on all aspects of the nation. This will help the confused figure out what's going on.
The Lower Councils are a feature I particularly like. They are used for two reasons:
1. Specialization. If a group of people only does one thing, at least theoretically they'll know what they're doing.
2. Ease of Information Gathering. It is easier for opinions to be gathered by one person over a smaller group that one person over a larger group. This way, more opinions can be squeezed from a smaller group.
Of course, turn threads and other discussion would still persist. Admins would be expected to use all resources at their disposal to also gather information fromt the public at large: polls, public discussion, etc. Each council, though, would have a specific thread where only it's members could post, and perhaps a specific chat-room where it's members could discuss things. Like I said, this allows for people to specialize in very specific areas which hopefully allows for us to become a better team as a whole.