pineappledan
Deity
I have been redesigning and thinking about the state of the religious beliefs for more than a year now, and I have come up with an idea for a beliefs rework.
Before I go forward with my work on this as a modmod, I'm going to submit this for the consideration of the general VP community to weigh in.
Currently, the biggest issue I see with the religion game right now is that there aren't enough beliefs.
The game sets the max number of religions in a game as half the total number of players, plus 1, rounding down. As an example, a standard game has 8 players, or (8/2) +1 = 5 religions. Currently there are 22 pantheons, 9 founders, 16 followers, 9 enhancers, and 9 reformation beliefs. With only 16 followers, you only have enough beliefs for 8 religions. This is enough religions for up to 15 players ((15/2)+1=8.5, rounding down).
The base game allows for up to 22 players on any map type, which would be 12 religions, meaning we have enough pantheons, but are 3 founders, 8 followers, 3 enhancers, and 3 reformation beliefs short. This creates a problem where only very dedicated faith-based civs will grab the few religion slots available in larger games, a problem much more pronounced with the 43 civ DLL.
Please find below my proposals for new beliefs of all kinds, as well as a full list of proposed changes to existing beliefs, based on my own impressions, but also with based on a lot of community feedback on the discussions of the specific belief balance as discussed in various Going for Gold and other threads. These changes would increase the number of possible religions up to 9 (max of 17 players). The bottleneck is Founders, which have more complicated designs, but I have some ideas on how to add more.
Everything I have proposed below is already fully DLL-integrated and does not require any new code. Please leave your answer whether you think we should have more beliefs, and what your impressions are on the changes described.

below are 1 new Pantheon, 1 Founder, 6 Followers, 2 Enhancers, and 1 Reformation belief
(Pantheon) - God of Storms
(Founder) - Revelation
(Follower) - Martial Arts
(Follower) - Communalism
(Follower) - Indulgences
(Follower) - Guruship
(Follower) - Sweat Lodges
(Follower) - Dar-e Mehr
(Follower) - Gurdwara
(Enhancer) - Emirates
(Reformation) - Orthodoxy (current orthodoxy belief renamed to Ecumenism) -
(Reformation) - Work Ethic
Apostolic Tradition
faith to Holy Sites to +5
GAP
Transcendent Thoughts - renamed to Transcendence
Way of Noble Truths - Removed entirely, and replaced with Revelation (influence on spread moved to abode of peace/nunciates; yields per foreign religion on spread moved to apostolic)
Cooperation - Removed (replaced with Mandir rework)
Veneration - Removed (replaced with Indulgences and Guruship)
Mandir
Orders - Remove free Morale Promotion
Creativity - 1
for every 3 followers in a City; max of 10
Abode of Peace - Renamed to Nunciatures
Orthodoxy - renamed to Ecumenism (a new Reformation belief is named Orthodoxy)
Mendicancy
Syncretism - renamed to Universalism
Symbolism -
Prophecy - Renamed to Sainthood. Removed Policy Wonder reduction (moved to Symbolism)
Zealotry - Removed Missionary Spread Erosion (moved to Mendicancy)
Faith of the Masses - Removed 1
for every 2 cities following your Religion (Moved to Symbolism)
Global Commandments - Removed +15% Religion spread speed (moved to Ecumenism)
Before I go forward with my work on this as a modmod, I'm going to submit this for the consideration of the general VP community to weigh in.
Currently, the biggest issue I see with the religion game right now is that there aren't enough beliefs.
The game sets the max number of religions in a game as half the total number of players, plus 1, rounding down. As an example, a standard game has 8 players, or (8/2) +1 = 5 religions. Currently there are 22 pantheons, 9 founders, 16 followers, 9 enhancers, and 9 reformation beliefs. With only 16 followers, you only have enough beliefs for 8 religions. This is enough religions for up to 15 players ((15/2)+1=8.5, rounding down).
The base game allows for up to 22 players on any map type, which would be 12 religions, meaning we have enough pantheons, but are 3 founders, 8 followers, 3 enhancers, and 3 reformation beliefs short. This creates a problem where only very dedicated faith-based civs will grab the few religion slots available in larger games, a problem much more pronounced with the 43 civ DLL.
Please find below my proposals for new beliefs of all kinds, as well as a full list of proposed changes to existing beliefs, based on my own impressions, but also with based on a lot of community feedback on the discussions of the specific belief balance as discussed in various Going for Gold and other threads. These changes would increase the number of possible religions up to 9 (max of 17 players). The bottleneck is Founders, which have more complicated designs, but I have some ideas on how to add more.
Everything I have proposed below is already fully DLL-integrated and does not require any new code. Please leave your answer whether you think we should have more beliefs, and what your impressions are on the changes described.
Spoiler New Beliefs :
below are 1 new Pantheon, 1 Founder, 6 Followers, 2 Enhancers, and 1 Reformation belief
(Pantheon) - God of Storms
2
in Cities with a Garrison.
Pillaging a tile provides 15
Faith and
Production. Does not scale with Era.

Pillaging a tile provides 15


(Founder) - Revelation
Unlocks Chartarium wonder (4
, +5
science to holy sites, 3 slots for
Great Works of Literature (+6
/2
when themed))
When you discover a new Technology, gain 1
/
/
for each Follower of your Religion (max of 250 Followers).





When you discover a new Technology, gain 1



(Follower) - Martial Arts
Melee and Gun Units trained in this City receive the Warrior Monk Promotion (+20% Defense, +30% XP, +25% Religious Pressure when garrisoned in a City)
(Follower) - Communalism
Internal
Food and
Production
Trade Routes give +3 of their respective yields, scaling with Era.
+2
Production if City has a Specialist.



+2

(Follower) - Indulgences
+1
Faith in a City for every 10
Gold per Turn it produces, capped at half the Followers in the City.
10% of the cost of
Faith Purchases in this city is converted into
Production and
Gold.


10% of the cost of



(Follower) - Guruship
+1
Faith in a City for every 5
Science per Turn it produces, capped at half the number of Followers in the City.
10% of the cost of
Faith Purchases in this city is converted into
Culture and
Food.


10% of the cost of



(Follower) - Sweat Lodges
Allows you to purchase Sweat Lodges with
Faith

Spoiler Sweat Lodge :
Sweat Lodge
200
cost
2
Faith, 2
Science
+25% Religious pressure and -10% Religious Resistance in this City
-1
Distress in this city
Units stationed in this city Heal 5 HP, regardless of what action they take
1
Science to Camps and Plantations

2


+25% Religious pressure and -10% Religious Resistance in this City
-1

Units stationed in this city Heal 5 HP, regardless of what action they take
1

(Follower) - Dar-e Mehr
Allows you to purchase Dar-e Mehr with
Faith

Spoiler Dar-e Mehr :
Dar-e Mehr
200
cost
3
Faith, 2
Culture
10% of the city's
Culture is Converted to
Faith each turn
+25% Religious pressure and -10% Religious Resistance in this City
+1
Great Work of Art slot
-1
Boredom in this city

3


10% of the city's


+25% Religious pressure and -10% Religious Resistance in this City
+1

-1

(Follower) - Gurdwara
Allows you to purchase Gurdwara with
Faith

Spoiler Gurdwara :
Gurdwara
200
cost
2
Faith, 3
Food
+10%
Food
+10%
Defense in the City
+25% Religious pressure and -10% Religious Resistance in this City
-1
Distress in this city

2


+10%

+10%

+25% Religious pressure and -10% Religious Resistance in this City
-1

(Follower) - DaoguanAllows you to purchase Daoguan with
Faith

Spoiler Daoguan :
Daoguan
200
cost
4
Faith
+20%
Great Person Rate in the City
+25% Religious pressure and -10% Religious Resistance in this City
1
Great Work of Writing Slot
-1
Distress in this city

4

+20%

+25% Religious pressure and -10% Religious Resistance in this City
1

-1

(Enhancer) - Emirates
Religion spreads to friendly City-States at triple rate
Religious pressure via Trade Routes tripled
+2
and
for Every Active
Trade Route
(Enhancer) - AnimismReligious pressure via Trade Routes tripled
+2



Missionaries ignore terrain Movement costs.
+1
to unimproved Features, Lakes, and Natural Wonders
+1


(Reformation) - Orthodoxy (current orthodoxy belief renamed to Ecumenism) -
Courthouses, Constabularies, and Police Stations gain +4
Gold and +2
Faith and can be purchased with
Faith
+15%
Combat Strength for units within 3 tiles of any city following your religion



+15%

(Reformation) - Work Ethic
May build Workshops, Windmills, and Factories with
Faith. These buildings produce +2
Production each.
Tile improvement rate increased by 25% for Workers and Archaeologists.


Tile improvement rate increased by 25% for Workers and Archaeologists.
Spoiler Belief Reworks :
Spoiler Founder Beliefs :
Apostolic Tradition
Can build Apostolic Palace (4
4
; +5
to all Holy Sites)
When you spread your Religion to cities other than your Holy City gain +20
Food in Holy City scaling with new followers of your religion. If spreading to a Foreign city, gain +20
Tourism, scaling with the number of Followers of other Religions.
Divine Inheritance - Celestial Throne National wonder changed from +5


When you spread your Religion to cities other than your Holy City gain +20




Transcendent Thoughts - renamed to Transcendence
Way of Noble Truths - Removed entirely, and replaced with Revelation (influence on spread moved to abode of peace/nunciates; yields per foreign religion on spread moved to apostolic)
Spoiler Follower Beliefs :
Cooperation - Removed (replaced with Mandir rework)
Veneration - Removed (replaced with Indulgences and Guruship)
Mandir
2
3
+5
,
,
,
,
whenever a new
Citizen is born in the City, Scaling with Era
1
Great Work of Music Slot
+25% Religious Pressure in City
+20% Religious Resistance in City (up from regular 10%)
-1
unhappiness from Poverty


+5






1

+25% Religious Pressure in City
+20% Religious Resistance in City (up from regular 10%)
-1

Orders - Remove free Morale Promotion
Creativity - 1

Spoiler Enhancer Beliefs :
Abode of Peace - Renamed to Nunciatures
May purchase Diplomatic Units with
Faith
+30% rewards from City State Quests
**Note: requires (3) City-State Diplomacy**

+30% rewards from City State Quests
**Note: requires (3) City-State Diplomacy**
Orthodoxy - renamed to Ecumenism (a new Reformation belief is named Orthodoxy)
Religion Spreads 25% faster (50% with Printing Press)
Religion Spreads 25% further Away
+5
Faith and
Golden Age Points in the Holy City
Religion Spreads 25% further Away
+5


Mendicancy
+2
and
in all owned cities following this Religion
Missionaries of this Religion erode existing pressure from other religions by 15% when Spreading Religion


Missionaries of this Religion erode existing pressure from other religions by 15% when Spreading Religion
Syncretism - renamed to Universalism
+1
for every 5 followers of foreign religions in your own cities
+1
for every 10 followers of your religion in foreign cities


+1


Symbolism -
+2
GWAM points in Holy City (down from +2 of all 7 GP types)
-1 Policy requirement for World Wonders for every 8 Cities following your Religion (max of 3)
+1
Happiness for every 4 Cities following your Religion (max of 6)

-1 Policy requirement for World Wonders for every 8 Cities following your Religion (max of 3)
+1

Prophecy - Renamed to Sainthood. Removed Policy Wonder reduction (moved to Symbolism)
Zealotry - Removed Missionary Spread Erosion (moved to Mendicancy)
Spoiler Reformation Beliefs :
Faith of the Masses - Removed 1

Global Commandments - Removed +15% Religion spread speed (moved to Ecumenism)
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