pineappledan
Deity
Hello everyone,
I think Great Engineers, including the Manufactory Great Person tile, are pretty weak stuff.
The code to add this bonus already exists. It's an easy database update.
I would also like to start a conversation on how G Engineer bulbing bonuses are calculated, and what we could do to make them more impactful in the late game. G Engineers are the only great person that I feel gets dramatically weaker in all options as the game progresses, and I think the bulb being so anemic in late game is a serious problem that we have tried to address with other minor band-aids, rather than addressing the problem directly (eg. Order's Spaceflight Pioneers increasing the bulb %).
Thoughts?
I think Great Engineers, including the Manufactory Great Person tile, are pretty weak stuff.
- Engineer specialists only give 3 base, which is easy to outdo with a Forge mine on hills (5)
- The Engineer bulb falls far behind in the late game, often only shaving a few turns off a wonder, but not giving a large enough contribution when compared to GScientists giving more than an entire tech, or writers giving most of a policy by late game.
- The Manufactory is only slightly stronger than a mine
The code to add this bonus already exists. It's an easy database update.
I would also like to start a conversation on how G Engineer bulbing bonuses are calculated, and what we could do to make them more impactful in the late game. G Engineers are the only great person that I feel gets dramatically weaker in all options as the game progresses, and I think the bulb being so anemic in late game is a serious problem that we have tried to address with other minor band-aids, rather than addressing the problem directly (eg. Order's Spaceflight Pioneers increasing the bulb %).
Thoughts?