SpecifiedUsername
Warlord
- Joined
- Jul 23, 2022
- Messages
- 130
Hey, as those three functions relate to one building and affect each other I allowed myself to accumulate them in a one thread. As a granary is weaker now and so is Mongolia, I propose:
Adding plus one food on cattle, horses and sheep to granary. Rationale being pastures are unpopular and weak tiles and granary being weak now. This solves both.
Changing lodge food on expand to granary. Rationale being realism, granary is where is food stored and balance as lodge is already more powerful in giving production rather than food.
Mongolia loses plus one food to pastures resources on ger as it is now global on granary. Mongolia loses one faith on ger. Mongolia gains one faith on pastures, an actual pasture, so that it is not so quick. Rationale being historicity and more flavor and more interesting gameplay mechanic.
Adding plus one food on cattle, horses and sheep to granary. Rationale being pastures are unpopular and weak tiles and granary being weak now. This solves both.
Changing lodge food on expand to granary. Rationale being realism, granary is where is food stored and balance as lodge is already more powerful in giving production rather than food.
Mongolia loses plus one food to pastures resources on ger as it is now global on granary. Mongolia loses one faith on ger. Mongolia gains one faith on pastures, an actual pasture, so that it is not so quick. Rationale being historicity and more flavor and more interesting gameplay mechanic.