gunnergoz
Cat Herder
One thing that I find a bit repetitive is that policies are fixed in place and order, so that one tends to follow certain patterns that are more logical/productive.
History does not work this way; in practice, policies sort of evolve by trial and error.
I'd like to see a mod where policies are randomly jumbled within their trees every game. This way there is no "set" way to approach a given policy family. It may also make some policies more interesting and attractive than others, in new and provocative ways.
Anyone interested? I'm no programmer, so if an interested party is one, I'd love to hear your thoughts on this.
PS I'd also be happy to see expanded policy divisions and trees within them.
History does not work this way; in practice, policies sort of evolve by trial and error.
I'd like to see a mod where policies are randomly jumbled within their trees every game. This way there is no "set" way to approach a given policy family. It may also make some policies more interesting and attractive than others, in new and provocative ways.
Anyone interested? I'm no programmer, so if an interested party is one, I'd love to hear your thoughts on this.
PS I'd also be happy to see expanded policy divisions and trees within them.
