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[Proposal] Trade Units

Discussion in 'Civ4 - Creation & Customization' started by MooManof_, Dec 13, 2008.

  1. MooManof_

    MooManof_ Official Guru of Weird

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    I have an idea that divorces trades from the diplomacy screen and moves them to the unit arena.

    Premise:
    In real life (before the internet, at least), if a country wanted to give a technology to another country, they would have to take a prototype or an example piece to the other country and then explain how it worked and how it could be recreated. Even if they only traded blueprints, those blueprints would need to be physically transported to the other country somehow.

    Proposal:
    When two civs agree to trade a technology (or a lump sum of gold), a caravan unit would be created (either automatically in the capital, or by the player after the trade) and then sent like any other unit to the other civ, and then gifted. The receiving civ can then 'spend' the caravan like a Great Person, or trade the unit with a third civ.
    The unit could also be captured by a third party civ and either used, or ransomed (if that civ already has the containing tech), making piracy an important consideration of trading. The unit would be like a Great Person or a worker in the sense that it auto-surrenders if attacked, and so must be protected.

    Optional:
    Potentially, a similar unit could be made that follows the characteristics of the SMAC crawler unit, which is sent to another civ to establish a resource or gold/turn trade route.
     
  2. The Capo

    The Capo godless Heathen

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    This would be a good idea for those of us who have had the experience of engaging in a trade and then having that civ treat us badly right afterwards. With this set-up they would be forced to play nice, at least until they got their resources/tech/gold. Otherwise you could turn the caravan straight around and back from where it came. Possibly to turn it over to their enemies.
     
  3. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Would be perhaps very much mikro-management, especially on big maps.

    How to realize: I think, parts of the immigrants-modcomp could be used (but sdk-work, too difficult for the most people).
     
  4. MooManof_

    MooManof_ Official Guru of Weird

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    I wouldn't call this Micro-management, more a case of simply lengthening the time between agreeing a trade, and actually fulfilling it. This delay would allow for piracy, ransoming, double-crossing, etc. But the mechanic would simply be: Build a unit, Assign a tech, send unit on its way.

    I've looked at the Immigrants Modcomp, but I don't see how it's relevant, since it's dealing with randomly generating units that you can't control.

    Also, I don't have a problem with SDK work, but some idea on where to start would be useful. And anyone who wants to help is welcome, of course.
     

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