Shatner
Warlord
I propose we make two versions of the spell Bloom. One works like normal and is unable to spread trees on developed tiles; this version is not available if the caster has the Elven promotion. The other requires the Elven promotion (which is only available to units created by the elven civilizations) and spreads new forests to developed tiles.
The development team has been reluctant to allow bloom to grow trees on developed tiles. The design fear, I'm guessing, was that adopting FoL would allow every non-agnostic civ to have forested improvements by midgame. That would nerf the primary advantage of the elven civilizations. Unfortunately the current implementation of Bloom makes the act of covering elven lands with forests a micro-management chore, requiring you to pillage your own tile, cast bloom, then rebuild. Oi!
This solution allows someone playing as the elves (who are the ones doing the majority of the blooming) to improve their terrain without wearing out their mouse buttons or patience. Since it simplifies the process it should facilitate getting the AI to spread forests in elven lands as well. A more elegant implementation is to make the existing version of bloom behave differently depending on whether the caster has the the Elven promotion. Or you could simply tie the version that can bloom on improved tiles to the Ljosalfar and Svartalfar civilizations themselves (in the same way that only the Khazad civilization can cast Motherload and only the Svartalfar can cast kidnap). However these versions might be too difficult to implement. Or not, I don't actually know.
That said, I have two questions for you all:
1) Are any versions of this revision technically feasible?
2) Are there any balance or gameplay problems I am overlooking?
The development team has been reluctant to allow bloom to grow trees on developed tiles. The design fear, I'm guessing, was that adopting FoL would allow every non-agnostic civ to have forested improvements by midgame. That would nerf the primary advantage of the elven civilizations. Unfortunately the current implementation of Bloom makes the act of covering elven lands with forests a micro-management chore, requiring you to pillage your own tile, cast bloom, then rebuild. Oi!
This solution allows someone playing as the elves (who are the ones doing the majority of the blooming) to improve their terrain without wearing out their mouse buttons or patience. Since it simplifies the process it should facilitate getting the AI to spread forests in elven lands as well. A more elegant implementation is to make the existing version of bloom behave differently depending on whether the caster has the the Elven promotion. Or you could simply tie the version that can bloom on improved tiles to the Ljosalfar and Svartalfar civilizations themselves (in the same way that only the Khazad civilization can cast Motherload and only the Svartalfar can cast kidnap). However these versions might be too difficult to implement. Or not, I don't actually know.
That said, I have two questions for you all:
1) Are any versions of this revision technically feasible?
2) Are there any balance or gameplay problems I am overlooking?