AluminumKnight
Conquistador
This faction is based around an autocratic ruler who has some sort of "divine right" to rule, whether that be through our pagan religion or any of the world religions. If you are looking to officially sign up to be a part of this faction, the sign up thread is here: http://forums.civfanatics.com/showthread.php?t=266376
Also, our forum is located here: http://cfc.croxis.net/forum/index.php
Enrollment:
To join this faction, you only need to satisfy the following requirements:
-You must not be a member of any other faction
-You must be a citizen of the nation
-You must post in the Mysticracy Faction Sign Up (link above) thread declaring your interest.
Operation:
- This faction will decide upon a leader (Head of Faith), prior to the faction vote. Nominations will happen for two days which will then follow by a vote. Whoever gains the most vote wins.
- This leader may or may not appoint advisors and governors.
- The leader may pass on his powers to a member of his choosing at any time.
- The leader will rule absolutely; his/her word is final in all matters including legal, military, and foreign and domestic policy.
- Even though this leader rules absolutely, the metagame rules still apply (such as reporting events in-game, playing the correct amount of turns, etc.)
Organization:
Within the Protectors of Faith faction, members may nominate themselves or others to be the leader, and through the use of internal polls, deals, or some other means, one leader must be chosen from all candidates. This must be done before this faction officially puts in its bid to run the national government.
Each prospective leader must name a successor. If for some reason the leader should "fall ill" or "die," the successor would take over, naming his/her own successor if needed.
After the leader is chosen, the rest of the members of the faction become the "Conclave." Conclave members are called “Faithful” and can be associated with places once they are established. The Conclave has no real power unless granted by the Head of Faith, however.
Platform:
The Protectors of Faith faction is committed to the following goals (in order of importance):
1. Develop our nation's religious identity ((Found an early religion))
2. Develop the might of our nation so that we can safely practice our religion ((military safety))
3. Grow our nation ((expansion))
NOTE that we are a part of the Triad coalition along with the Philosophers of the Legion and Warlords factions. The joint platform can be found here
Constitution:
The Head of Faith will appoint themselves or others to be the designated turn player(s) (DTP). The DTP must follow all metagame rules. The pace and time of the turns is up to the discretion of the Head.
The divine word of the Head of Faith is law and is the final say in all disputes and law changes.
The Head of Faith may appoint any individual or faction to any position as they see fit.
Land Ownership Policy:
The Protectors of the Faith have no need for individual land ownership. After all, we do not own the land, the gods do. By pretending to be "owners," we only serve to offend them. Land under the jurisdiction of this faction becomes property of the faction itself, and it alone.
However, the Head of Faith may assign a Faithful (including himself) to a certain task that may involve being in charge of a land tile. For instance, the Head may assign a caretaker to an iron tile that will be responsible for the operations there. This is not limited or restricted in any way: He/she may assign a Faithful to be responsible for, say, all dye resources under the control of the faction.
Positions:
Positions are created/dissolved by the Head of Faith (with the exception of the Successor. The current positions are:
Successor: The Successor is the "2nd-in-command" and will take over the faction should the Head of Faith no longer be able to.
Hand of Faith: The Hand of Faith is an advisor to the Head that deals with game strategy.
Voice of Faith: The Voice of Faith is the diplomat that negotiates with other factions.
Members:
AluminumKnight (Head of Faith)
Strider
croxis (Successor)
Diamondeye (Hand of Faith)
civplayah (Voice of Faith)
Also, our forum is located here: http://cfc.croxis.net/forum/index.php
Enrollment:
To join this faction, you only need to satisfy the following requirements:
-You must not be a member of any other faction
-You must be a citizen of the nation
-You must post in the Mysticracy Faction Sign Up (link above) thread declaring your interest.
Operation:
- This faction will decide upon a leader (Head of Faith), prior to the faction vote. Nominations will happen for two days which will then follow by a vote. Whoever gains the most vote wins.
- This leader may or may not appoint advisors and governors.
- The leader may pass on his powers to a member of his choosing at any time.
- The leader will rule absolutely; his/her word is final in all matters including legal, military, and foreign and domestic policy.
- Even though this leader rules absolutely, the metagame rules still apply (such as reporting events in-game, playing the correct amount of turns, etc.)
Organization:
Within the Protectors of Faith faction, members may nominate themselves or others to be the leader, and through the use of internal polls, deals, or some other means, one leader must be chosen from all candidates. This must be done before this faction officially puts in its bid to run the national government.
Each prospective leader must name a successor. If for some reason the leader should "fall ill" or "die," the successor would take over, naming his/her own successor if needed.
After the leader is chosen, the rest of the members of the faction become the "Conclave." Conclave members are called “Faithful” and can be associated with places once they are established. The Conclave has no real power unless granted by the Head of Faith, however.
Platform:
The Protectors of Faith faction is committed to the following goals (in order of importance):
1. Develop our nation's religious identity ((Found an early religion))
2. Develop the might of our nation so that we can safely practice our religion ((military safety))
3. Grow our nation ((expansion))
NOTE that we are a part of the Triad coalition along with the Philosophers of the Legion and Warlords factions. The joint platform can be found here
Constitution:
The Head of Faith will appoint themselves or others to be the designated turn player(s) (DTP). The DTP must follow all metagame rules. The pace and time of the turns is up to the discretion of the Head.
The divine word of the Head of Faith is law and is the final say in all disputes and law changes.
The Head of Faith may appoint any individual or faction to any position as they see fit.
Land Ownership Policy:
The Protectors of the Faith have no need for individual land ownership. After all, we do not own the land, the gods do. By pretending to be "owners," we only serve to offend them. Land under the jurisdiction of this faction becomes property of the faction itself, and it alone.
However, the Head of Faith may assign a Faithful (including himself) to a certain task that may involve being in charge of a land tile. For instance, the Head may assign a caretaker to an iron tile that will be responsible for the operations there. This is not limited or restricted in any way: He/she may assign a Faithful to be responsible for, say, all dye resources under the control of the faction.
Positions:
Positions are created/dissolved by the Head of Faith (with the exception of the Successor. The current positions are:
Successor: The Successor is the "2nd-in-command" and will take over the faction should the Head of Faith no longer be able to.
Hand of Faith: The Hand of Faith is an advisor to the Head that deals with game strategy.
Voice of Faith: The Voice of Faith is the diplomat that negotiates with other factions.
Members:
AluminumKnight (Head of Faith)
Strider
croxis (Successor)
Diamondeye (Hand of Faith)
civplayah (Voice of Faith)