Panopticon
Utilitarian
RFC Reformation
A modification to the Rhye's and Fall of Civilization mod by Rhye
by Edward Gaffney
http://forums.civfanatics.com/downloads.php?do=file&id=12749
Salutation:
RFC Reformation is a sub-mod that adds the Protestant Reformation to the Rhye's and Fall of Civilization mod. In it, Judaism is replaced by Protestantism, and Christianity is replaced by Catholicism.
Protestantism is founded by the first civ to discover Printing Press which has Catholicism as its state religion. To simulate the Protestant Reformation, there is a chance that any civ which controls a Catholic city will choose to embrace Protestantism instead. All their Catholic cities and buildings are converted to their Protestant equivalents (though large cities will retain a Catholic minority), and if a Catholic civ chooses to embrace Protestantism, their state religion is also switched. On the other hand, they can choose to resist the Reformation; in that case, they may end up with Protestant minorities in their cities instead. For human players, there is a prompt, which allows you to choose between the two: for the AI, this happens at random.
The modified assets from the main RFC game include changed text and artwork, new icons and logos for Protestantism, and a number of amended Python files which handle the programming routines involved. Due to the changes involved, it is unlikely that save files from the unmodified RFC game will work with this mod.
Installation:
1. Make a copy of your main Rhye's and Fall of Civilization folder, so you have a back-up.
2. Copy the files in the various folders of the uncompressed .zip file into the same folders in your RFC directory.
Valediction:
I hope you enjoy RFC Reformation. If not, I hope you can provide ideas which will make it more enjoyable. The author can be contacted on the Rhye's forum on the Civilization Fanatics' Forums, under the account name "Panopticon" (chosen in honour of Bentham).
forums.civfanatics.com/forumdisplay.php?f=204.
Opening message, before edit:
I have been thoroughly hacking my version of RFC for the last day and a half in an attempt to integrate the Protestant Reformation into the mod. This was inspired by kairob's "Great Zoroastrianism Challenge" which actually ended rather quickly.
I now have a version I am happy with. First, I edited the XML files for Judaism to turn it into Protestantism. Second, I learned Python. A lot of Python. This allowed me to create the special Protestantism foundation event. Protestantism is founded by the first Christian civ to discover Printing Press. Upon this event, there is a random chance that each civ with a Christian city will "convert". This is compared to a threshold which is somewhat reflective of history - tiny for the Netherlands, huge for Rome. If a civ "converts", its Catholic buildings turn into their Protestant equivalents, and Catholic cities gain the Protestant religion, with small cities losing Catholicism also.
There is still a lot of work to be done.
The art at the moment is just the standard Christian art - that might be OK for buildings and missionaries, but it will need a new icon, to distinguish it from Catholicism. I will use this thread to keep everybody updated, if there is interest in the project.
I want to introduce a popup which makes conversion optional for the human player.
Finally, gameplay. There needs to be something to make up for the loss of Apostolic Palace benefits, which hurts production, and the presence of non-state Catholicism, which hurts stability. The obvious choice is to cut corruption for Protestant civs. In short, I have no idea what the effect is on game balance.
I'll try to have a version that others can test out available soon. Please feel free to help in any way which is convenient for you. One thing which does strike me is that this change has consequences for the Indian and Ethiopian UHVs. I am prepared to ignore these for the time being.
A modification to the Rhye's and Fall of Civilization mod by Rhye
by Edward Gaffney
http://forums.civfanatics.com/downloads.php?do=file&id=12749
Salutation:
RFC Reformation is a sub-mod that adds the Protestant Reformation to the Rhye's and Fall of Civilization mod. In it, Judaism is replaced by Protestantism, and Christianity is replaced by Catholicism.
Protestantism is founded by the first civ to discover Printing Press which has Catholicism as its state religion. To simulate the Protestant Reformation, there is a chance that any civ which controls a Catholic city will choose to embrace Protestantism instead. All their Catholic cities and buildings are converted to their Protestant equivalents (though large cities will retain a Catholic minority), and if a Catholic civ chooses to embrace Protestantism, their state religion is also switched. On the other hand, they can choose to resist the Reformation; in that case, they may end up with Protestant minorities in their cities instead. For human players, there is a prompt, which allows you to choose between the two: for the AI, this happens at random.
The modified assets from the main RFC game include changed text and artwork, new icons and logos for Protestantism, and a number of amended Python files which handle the programming routines involved. Due to the changes involved, it is unlikely that save files from the unmodified RFC game will work with this mod.
Installation:
1. Make a copy of your main Rhye's and Fall of Civilization folder, so you have a back-up.
2. Copy the files in the various folders of the uncompressed .zip file into the same folders in your RFC directory.
Valediction:
I hope you enjoy RFC Reformation. If not, I hope you can provide ideas which will make it more enjoyable. The author can be contacted on the Rhye's forum on the Civilization Fanatics' Forums, under the account name "Panopticon" (chosen in honour of Bentham).
forums.civfanatics.com/forumdisplay.php?f=204.
Opening message, before edit:
I have been thoroughly hacking my version of RFC for the last day and a half in an attempt to integrate the Protestant Reformation into the mod. This was inspired by kairob's "Great Zoroastrianism Challenge" which actually ended rather quickly.
I now have a version I am happy with. First, I edited the XML files for Judaism to turn it into Protestantism. Second, I learned Python. A lot of Python. This allowed me to create the special Protestantism foundation event. Protestantism is founded by the first Christian civ to discover Printing Press. Upon this event, there is a random chance that each civ with a Christian city will "convert". This is compared to a threshold which is somewhat reflective of history - tiny for the Netherlands, huge for Rome. If a civ "converts", its Catholic buildings turn into their Protestant equivalents, and Catholic cities gain the Protestant religion, with small cities losing Catholicism also.
There is still a lot of work to be done.
The art at the moment is just the standard Christian art - that might be OK for buildings and missionaries, but it will need a new icon, to distinguish it from Catholicism. I will use this thread to keep everybody updated, if there is interest in the project.
I want to introduce a popup which makes conversion optional for the human player.
Finally, gameplay. There needs to be something to make up for the loss of Apostolic Palace benefits, which hurts production, and the presence of non-state Catholicism, which hurts stability. The obvious choice is to cut corruption for Protestant civs. In short, I have no idea what the effect is on game balance.
I'll try to have a version that others can test out available soon. Please feel free to help in any way which is convenient for you. One thing which does strike me is that this change has consequences for the Indian and Ethiopian UHVs. I am prepared to ignore these for the time being.