Infantry#14
Emperor
- Joined
- Dec 26, 2006
- Messages
- 1,606
This idea replaces the concept of cities as the basis of the civilization empire. Instead of having each city that builds their own things, you can now have multiple cities in a province that can build different projects or work together to build one project. In order to have a province/state, cities must be overlapping each other in their fat crosses (maximum distance of 3 tiles away [vertical, horiztonal, diagonal and any combinations of them]). The benefit of having a province/state is:
- Can build projects together (much faster)
- Cities in same province can share food
- City specializations (manufactoring, farming, commerce cities)
- More efficient land usages
- The effects of buildings can be shared among cities in the same province (so you only need to build one in a province/state)
- +1 intra-province/state trade route for all cities inside the same province
Disadvantages:
-A new type of maintenance: Province/State maintenance (number of provinces and proximity to capital)
-More land is spreaded among cities (less available tiles for each city)
-Building wonder penalty (balance issue)
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Province can only be built if cities are connected by land tiles (maximum distance of 3 tiles away from each other), have a least one connecting land route among them, and the civ empire needs the prerequisite monarchy tech. Also, you can assign cities to whichever provinices you want that satisfy the 3 above conditions.
Note that cities dont have to be assign to any province/state, but joining one will give a lot of benefits.
Regarding warfare, the province/state system adds another element of strategy as one city in a province can be more important than another, and pillage trade routes can disconnect cities in a province/state.
Edit: If I do my math correctly, the maximum number of cities you can have in one province is 4 (square).
- Can build projects together (much faster)
- Cities in same province can share food
- City specializations (manufactoring, farming, commerce cities)
- More efficient land usages
- The effects of buildings can be shared among cities in the same province (so you only need to build one in a province/state)
- +1 intra-province/state trade route for all cities inside the same province
Disadvantages:
-A new type of maintenance: Province/State maintenance (number of provinces and proximity to capital)
-More land is spreaded among cities (less available tiles for each city)
-Building wonder penalty (balance issue)
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Province can only be built if cities are connected by land tiles (maximum distance of 3 tiles away from each other), have a least one connecting land route among them, and the civ empire needs the prerequisite monarchy tech. Also, you can assign cities to whichever provinices you want that satisfy the 3 above conditions.
Note that cities dont have to be assign to any province/state, but joining one will give a lot of benefits.
Regarding warfare, the province/state system adds another element of strategy as one city in a province can be more important than another, and pillage trade routes can disconnect cities in a province/state.
Edit: If I do my math correctly, the maximum number of cities you can have in one province is 4 (square).