Prussian spawn as HRE

jammerculture

Prince
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I've played this mod for along time but for some reason I have never really learned how to deal with civs spawning "on top of you". As I usually play for UHV, this has not been an issue, and for civs that it is, I just avoid them.

Currently I am trying to play for Domination, so this is something I am finally going to have to come to grips with. My current game is as HRE, and in this case, this is one of the more damaging spawns as I stand to lose my capital.

So, as HRE, how do you deal with the Prussian spawn? I have built many grenades and cannons, enough to crush them, but not in one turn and when my forces start defecting I'm done. I understand that you need to keep your troops out of a certain zone but don't really understand the particulars to this trick. How do you fight them if you can't go near them?

Please help, I am in a really dominant position but stand to lose it all here.
 
Your capital shouldn't flip if you settled in the spot. You should lose at maximum one city if you settled on the North or Baltic sea, anything captured from Poland in the Prussian flip zone can enjoy being razed.

You could also restart and make more of an Austrian Italian empire rather than one centered in Germany. When I want to play that civilization into later years its what I usually do.
 
I'm afraid you can't enjoy being in your own home territory at all.
The ideal thing to do would be to migrate from Frankfurt manually and settle Vienna as your first city.
From there, take over Italy, Poland & France. Potentially England & Iberia as well.
 
I've always thought moving your capital to Wien and stopping to bother with the territories in Germany proper, and taking over Italy and the Balkans instead, could make for an interesting experience ;)
 
Oh my

It's been such a good game

Looks like I'm going Prussian
Once you go Prussian you'll never go back.

Leopard2A5imMatsch-1.jpg
 
Also Leoreth, please remove the Mobility Promotion on the Panzer and give it a 3 movement speed instead. Mobility is unrealistic historically (the main disadvantage Panzers had against Soviet tanks was the lack of mobility through rough terrains) and not very useful in game (Forests are all chopped by the time Panzers roll out and the Hills in Europe are mostly few enough to be easily circumvented).

That, or give it a free Morale Promotion. Germans still build the best tanks as of 2012, and free Morale is still much less powerful than free Commando (which was used in one of the earlier versions of DoC).
 
Morale sounds like a good idea.
 
Generaly speaking, can someone explain the "move units out of flip territory" strategy that it seems everyone takes for granted.
 
When a civ spawns in your territory, you must be prepared with overwhelming numbers and crush the initial stack at once, then wait for the flip, deny it and crush the second stack as well. After that remove every unit off the flip area either by directly moving them away from the area, shipping them to safety or deleting them. Then wait ten turns and bring your garrisons back. Alternatively, for instance if you don't have war on spawn, you can just crush both stacks after the flip and proceed as I said above.
 
Ok so the flip area is the portion of your culture that disappears at spawn? If no war on spawn then you can't declare for ten turns, then do you just allow the flip and attack after ten turns?
 
Pretty much yes, but if you don't know what the exact area is, withdraw further. The cities that are willing to flip define the area pretty well.

If you don't allow the flip, war is declared.
 
Once you go Prussian you'll never go back.

Definitely agree having just finished my first game with them. They're a complete powerhouse, and in a very fun position on the map. And their UHVs are not too easy and not too hard, and nicely diverse. It's also just hilarious to boot one colonial power after another out of Europe.
 
So I ended up sticking with HRE, beating down the Prussian stacks and then withdrawing to Budapest, and Paris leaving frankfurt undefended. There was still a couple of unit defections, but not too bad.,after ten turns reconquer Danzig and I'm back on top.
Now its late 1800s, myself and my vassals France, England, Safavids, Ethiopia and kongo are tearing up the mongols with tanks. I have the population for Domination, but am just over 20 % in land. I control NA, europe, most of Africa and the east coast of SA. I plan on invading Russia for the final bit of land. Problem is my stability is horrendous -60. For the past 200 years of conquest I have been staying afloat with imperialism, and periods of building between conquests to stabilize. I woukd go down to -35ish while conquering, then build jails, matkets etc while waiting for it to go back to -20 or so before declaring war again.
It stopped wotking once I started pushing into Asia, and once I had all of NA. Plus I have jails and infrastructure buoldings everywhere now. I have no idea how to stabilize myself for the final push. I am very close to my first Dom win but am pretty sure if I go after Russia as is I will collapse. I've already built all the GA wonders and need three GPs for my next one. Plus I keep popping GE which is nothing to complain about but wont help me get GAs.

Any help gaming the stability system so I can pull off the win here?
 
If you have Cristo Redentor, try using the exploit in the "Control Every City on the Map" thread.
Switch to Imperialism, watch your stability soar, then switch back to Occupation and alternate. Save beforehand as it could be potentially deadly.
 
If you have Cristo Redentor, try using the exploit in the "Control Every City on the Map" thread.
Switch to Imperialism, watch your stability soar, then switch back to Occupation and alternate. Save beforehand as it could be potentially deadly.
It shouldn't help, because he have too many vassals, they still control their core areas.
To make it work, he need to control more foreign cores (at least -80 stability for "occupied core" without imperialism) and as less as possible foreign areas. It is easier start a new game and avoid settling of both americas.
Collapse is guaranteed in few turns.:)
 
Bah.

So too many vassals. i thought I wanted vassals to liberate cities too. But I think this is my main problem as my cities loss stability is really high (low). Also, I thought a cornerstone of domination games was to settle NA.

Is there anything I can do at this stage in the game to temporaily boost stability long enough to go all out in Russia? Buildings, diplomacy tricks, anything?

I need a GA but don't think this is going to happen.
 
Bah.

So too many vassals. i thought I wanted vassals to liberate cities too. But I think this is my main problem as my cities loss stability is really high (low). Also, I thought a cornerstone of domination games was to settle NA.

Is there anything I can do at this stage in the game to temporaily boost stability long enough to go all out in Russia? Buildings, diplomacy tricks, anything?

I need a GA but don't think this is going to happen.

If you have CR switch to Autocracy and DOW everyone you can afford to, actually if you have CR you should switch to the super stable authoritarian civic combo (which includes Autocracy).
 
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