Puppet city production oddities: not rebuilding pillaged water tiles, no faith purchased buildings

burticus

Chieftain
Joined
Sep 14, 2020
Messages
66
I just noticed two things in my current 4.2.2 game involving puppet cities. The capitulated / conquered AI's never bothered to rebuild the ocean tile / workboat improvements I pillaged while we were at war. They repaired the land tiles I pillaged, but I see tons of workable fish / coral / pearls etc etc going unworked. Like the AI forgot about them. Enemy AI will rebuild those improvements, I have destroyed the same fishing boats repeatedly during extended wars. But puppets don't. That cannot be by design.

Another thing... I chose to annex one of the puppets so I could force out some work boats to rebuild improvements. When I did and could see the production selection / queue there were religious buildings like Stupa and Monastery that COULD be built but weren't.

So because I had a tendency to ignore puppet cities and just let the AI workers repair the land tiles (or throwing my workers at them and automating them), and I conquered some of these WAAAAYYYYYY back, I missed out on the sea resources and yield improvements for hundreds of turns. And by the AI not building faith buildings, even more so. Wasted potential production/science/faith/culture.

I am so close to winning this game (if it would stop f*king crashing, I just went in and turned the gfx settings down to low everything and was scrolling around the map aghast at the low quality, how I noticed this) I am not going to restart or revert back to when those wars happened hundreds of turns back. I literally have over a week invested in this game.
 
and it keeps crashing even with yield icons off, leaders on minimal, everything else on low. My save is around 1985 and within 5 turns it keeps CTD
 
Puppets don't purchase religious buildings. There is an addon you can use to allow it, but not in base VP.
They don't invest either.

Dunno why conquered AI wouldnt improve sea tiles.

Try upload save to github. Include .zip MODS folder
 
I think they are speaking about owned puppet cities not building fishing boats (after a war, for example, when you puppet a city after pillaging it).
Indeed, the governor AI from puppets never builds units. This include civilians like workers and fishing boats. You will have to build/buy them in other cities if you want to keep the city as a puppet. This is by design.
 
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