Puppet City vs Strategic Resources

CivTheGame

Chieftain
Joined
Oct 31, 2024
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I'm playing a nice game with Venice. I've bought most of the City-States and conquered most of adversaries (going for Domination). Besides capital, Venice can't control cities directly, only through buying buildings and units.

And, at some point it can get problematic, because all those Puppet Cities don't respect scarcity of Strategic Resources. For example you would like to make some units using Coal, but Puppets decide they want to build Factories. You end up with Coal shortage and you can't sell Puppets' buildings. Similar with Aluminum, Uranium and so on.

Perhaps it would be wise to prevent Puppets from building anything that uses Strategic Resources? Maybe only the player should be allowed to buy such buildings in Puppet Cities? Maybe some on/off option?
 
Perhaps it would be wise to prevent Puppets from building anything that uses Strategic Resources?
Actually that's already the case for all annexable puppets (so, for all puppets except the ones owned by Venice). I don't know why it was coded like that, but it seems to be intentional that the restriction is not applied to Venetian puppets.
 
It was especially visible, when Power Plants became available. Almost all puppets ready for new production started building Nuclear Plants. And when they start, it's impossible to cancel it or sell building after construction. So if you overlook one turn, you can easily end up with no Uranium.

IMO it would be most convenient to make those buildings possible in Puppet cities only by buying then. And they should also have the option to sell them. It kinda makes sense, because if it's a puppet city, you should have something to say when they want to use your strategic resources. They should get some kind of permission.
 
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Both strategic and limited buildings should only be started by investment in puppet cities, but they shouldn't be sellable.
 
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