Puppet or Raze

Numi

Chieftain
Joined
Sep 10, 2010
Messages
75
Is there any real point in razing a city if you can just puppet it and not lose happiness AND gain all the other goodies?
 
Is there any real point in razing a city if you can just puppet it and not lose happiness AND gain all the other goodies?

Well, you will pay a happiness cost: the cost of the city, itself, as though it were a part of your empire. If you cannot afford that cost without going into negative happiness, then you should raze.
 
There are many factors regarding this, the city could be placed in a very hard to defend or innapropiate area or it can have little usefull resources.
 
I almost ruined my empire in my first game with puppets: The population cost can be crippling; also, you can't stop growth in puppets, so they'll quickly eat away your happiness that way as well (sure, they eventually end up building happiness buildings, but that's after you're at -X).
 
In my first game (and only one thus far), I rushed the only other civ on the continent. I took three cities and made them into a puppet state. Thus far everything's been real good. However, you can turn them from puppets to actual cities of your empire when you want. This is what I plan on doing within the next few turns. That way I can begin taking control of what they are producing.
 
Do puppets really not affect your social policy costs, while still contributing their culture income? It doesn't feel that way, SPs are coming very slow with my vast puppet empire.

I guess there's an easy way to check when I get home: check culture needed for next SP, annex a puppet, recheck culture.
 
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