Puppet Regimes/States, Changing Names

Ukraineboy

Warlord
Joined
Dec 30, 2003
Messages
244
I'm just wondering... I am by no means a coderor a modder for Civ3 (I skin for Call a of Duty mod) now... I had a little idea I put in the boards... and I was wondering if it is actually possible to do so.. okay heres my idea...

Puppet States (or Regimes w/e)

Basically, what happens is that, when you are at war with another country, and you have captured plenty of cities, you can decide (if you want to ofcourse) which cities you want to be yours, and which cities you want to be the Puppet States... once you create this Puppet State, you can control there military, but not there economy. They do all the railroad building, mining etc. but you can control there military. Another thing is, they will pay a tribute every turn.. oh lets say 10% of the gold they have. Also, the most fun part is is that you can rename the country when you Puppet State them! So.. if Im Russia (and Im Communist) and I conquer China, I could puppet state all of china (maybe a few cities by my border for myself) and rename China to "People's United China" (or something to that effect) So now, I got a whole new Soviet Union on my hands :eek: or, if I only manage to invade half a country, lets just say Germany (for effect) I could call my side of Germany, "East Germany"...

or of Im Japan, and I invade a China(or atleast a part of it), I could rename China to Manchukuo, or Manchuria (like in WWII).

Let's say your playing a World Map. You invade Russia (who is in the Russian territory) Now, you manage to capture the area of Ukraine. You could name that Puppet State, to "Ukraine"!

Also... another question... Is it possible to make an Ingame feature which you rename your country itself? much like renaming a city? So, if Im Russia, and I go Communist, I would love to rename myself Soviet Union! or if I go Democratic Russia, the Russian Federation.
 
As awesome as that would be, I beleive that's beyond the scope of the engine.
 
Really? I mean.. I know nothing about coding but.. couldnt you mimic the code of a country, but make it so you have a locked alliance, and it shows as your puppet state..

also, which parts do you mean its beyond the scope?

renaming or puppet states or both?
 
Well, for one thing, I don't think you can create a country halfway through the game. What's more, you can't rename countries.

Civ 3 is... really the wrong engine for this sort of thing. Look into Hearts of Iron, Victoria, or Europa Universalis II if you want that sort of game. You'll probably enjoy them.
 
Actually, HoI is where I got my inspiration for the Puppet Regime thing.. why cant countries be renamed? if cities can be, or if units can be renamed... whats the problem?
 
Well, those are all hardcoded options in the game. Renaming a country isn't. Yes, you can do it in the editor, but that's BEFORE you start a game.
 
Yes sad but true. I wish this feature would be implemented to add much more fun into the game, a more imperialistic feel to it. Well hopefully the people from Firaxis, Atari, etc. will see this and put it into Civ4 or perhaps even a patch or expansion.. which there probably won't be another of.

Forums = the future. :cool:
 
I really wish thier was some way of making your civilization's name change as easily as you can rename cities. It would be interesting also if the civilization name changed over time or after certain changes in governement, for example Rome later becomes Italy, Prussia/Germany, Gaul/France, Brittons/England. perhaps that is more possible than changing them yourself, similar to the way the scenario editor allows you to go from sooth sayers to scientists and such.
 
Mr. Grinch I had the same idea. Or each civilization has a list very similar to the barbarian tribe list and it randomizes puppet regimes or civil wars or revolutions by picking one of the names for each civilization and working it's magic. The names could also be used for naming regions which would aid in naming puppet nations, rebel nations, etc etc.

As for now, you can pretend to have civil wars, revolutions, and puppet governments which I do. In fact, for fun I really reanact such scenarios that I end up disbanding units and starving cities to make it seem like such atrocities had occurred. It's fun, you have to use your imagination. It indeed would be much better if it was a real aspect of the game, but your imagination has no boundaries.. heh people should try this for the heck of it.

WARNING: If you do this a lot or make a large crisis in your country you can really weaken your country so that you fall back in technology and military and end up screwing yourself in the end. Heh, but that's half the fun. ;)
 
hehe, I've handled revolutions/new nations in a different way...
I'll have let's say the Persian Empire with a few pre-set cities, then I'll make up a civilization to be the "revolutionaries" let's say the parthians, I don't give them any cities just a lot of troops and start them of at war with the persians and let them go from there.

For new civilizations, let's say France, I create a Gaul civ (or the Celts) with a few cities, then put France nearby in a locked alliance with only a settler, then using the "flavor" concept in conquest they tend to develop slowly but become major nations by the time you reach the Middle Ages so it gives you the sense that gaul has slowly evolved into Frace...I mean it's not entirely Historical, but it gives the right idea.

I just wish you could make alliances/wars that weren't locked e.g Rome and Carthage who were allies against the Etruscans, but came to war over syracuse. I'm a history buff so I like to create maps/scenarios which tend to follow the History, surpsingly I can get history to repeat itself 90% of the time.
 
I don't use the editor to make revolutions, puppet states, etc. While I'm playing a random map I pretend that something like that is happening and I kill of my units and cities and change cities names around and act different. It's fun. Succession games are another thing which can make it feel like such incidents are going on.
 
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