Puppeting The Cities You Build (?)

Zenstrive

Ocean King
Joined
Sep 24, 2010
Messages
919
Have anybody tried this sequences:

1. Create cities to fill a vacant space in your continents
2. Give them to the weakest civ
3. Attack, conquer, and puppet them.

If yes: will you still be encumbered by the additional culture point needed due to numbers of cities you build?
 
No but what's the point in doing that when you could just attack the weak civ and take his cities?
 
I was wondering this myself, so I started a game on settler difficulty to test this. I picked a distant Civ and sold one of my cities to them, waited for the anarchy to end and attacked the city. Sure enough, upon capture, it revert to my control without any anarchy.

As soon as I gifted the city I then had my next settler build the next city and the culture cost of the next policy did not go up, because I still only owned 3 cities afterward. Before anyone asks, no the cost did not decrease to what it was with just 2 cities when I gifted that 3rd city.

If you have a powerful enough army to take back your sold/gifted cities, such as by building troops in the new cities before selling them, you could use this as a means to keep the SP costs down while laying out your grid. Then, once you have the main SP's you were trying to get, you can "train" your army by taking back your cities. You may even get some of the happy buildings built for you by the AI in those cities before repossessing them.
 
It would make sense that you could puppet cities you created. It would reflect your government granting that city a certain degree of autonomy.

Puppeting is definately overpowered currently, in my opinion. And it doesn't make sense that you can only get this strong benefit from having a future enemy settle somewhere first, before you do.
 
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