ElliotS
Warmonger
Venice is the worst AI civ and it's not particularly close. Domination is the rarest victory type among AI by far excluding time, and the bottom rungs of the AI balance are scattered with consummate Warmongers, who seem unable to translate their ability to take more cities into winning via domination or any other victory type. This is despite the AI getting much, much better at waging war over the development of the mod.
In player hands I've noticed at least one big problem holding Domination and Venice back, and it's that Puppets SUUUUUUUCK. Their yield caps make them offer fairly little output, which is fine, but they almost always produce LESS gold than they consume via upkeep, which seems wrong. Even worse is the title of the thread: Puppets are a happiness black hole. You can't control what they work, and then they start working a bunch of specialists and plunge your happiness into the ground. (Which incidentally makes it harder to fight.)
I've been back to playing a lot of VP (Mostly with friends on the 4UC modpack) and feel like Warmongers are a bit over-nerfed, and the data seems to back that up. That's not to say they can't work or can't win, I prefer warmongers and have won with them, but it's SO MUCH easier to play Arbia and spam GPs or Austria and win diplomacy and especially Inca and do whatever you want while you're basically invulnerable with nearly unassailable cities that start the game with INSANE yields.
It also feels like the AI is a bit too reactive to warmongering. I've had AIs request I declare war on someone with them, then when I do so and we take a few cities, get mad and denounce me for being a warmonger. Obviously someone running away with the game should be considered a threat, but certainly I wouldn't care as much about an AI warmonger taking a few cities off of someone if they're not in/near the lead. Maybe most warmongering opinion should be considered in context of how you're doing compared to the other civs? (Maybe it is, but AI friendlyness discussion should probably be a full new thread now that I think about it.)
I would love to hear feedback from everyone else, but it feels like some tweaks are in order. My thoughts to start would be: 1- Puppets shouldn't have their gold production reduced. 2- Puppets shouldn't produce urbanization unhappiness. 3- Friendly AI should be a little more chill to both casual and heavy warmongering.
In player hands I've noticed at least one big problem holding Domination and Venice back, and it's that Puppets SUUUUUUUCK. Their yield caps make them offer fairly little output, which is fine, but they almost always produce LESS gold than they consume via upkeep, which seems wrong. Even worse is the title of the thread: Puppets are a happiness black hole. You can't control what they work, and then they start working a bunch of specialists and plunge your happiness into the ground. (Which incidentally makes it harder to fight.)
I've been back to playing a lot of VP (Mostly with friends on the 4UC modpack) and feel like Warmongers are a bit over-nerfed, and the data seems to back that up. That's not to say they can't work or can't win, I prefer warmongers and have won with them, but it's SO MUCH easier to play Arbia and spam GPs or Austria and win diplomacy and especially Inca and do whatever you want while you're basically invulnerable with nearly unassailable cities that start the game with INSANE yields.
It also feels like the AI is a bit too reactive to warmongering. I've had AIs request I declare war on someone with them, then when I do so and we take a few cities, get mad and denounce me for being a warmonger. Obviously someone running away with the game should be considered a threat, but certainly I wouldn't care as much about an AI warmonger taking a few cities off of someone if they're not in/near the lead. Maybe most warmongering opinion should be considered in context of how you're doing compared to the other civs? (Maybe it is, but AI friendlyness discussion should probably be a full new thread now that I think about it.)
I would love to hear feedback from everyone else, but it feels like some tweaks are in order. My thoughts to start would be: 1- Puppets shouldn't have their gold production reduced. 2- Puppets shouldn't produce urbanization unhappiness. 3- Friendly AI should be a little more chill to both casual and heavy warmongering.
