notaspambot
Warlord
- Joined
- Nov 1, 2020
- Messages
- 198
I haven't seen the AI improvements in 5.0 yet, but personally, I think that the biggest "buff" that warmonger AIs need is to simply know when to give up on certain cities. The AI seems to be pretty good at taking cities on open, easy to attack terrain, but struggles against cities surrounded by defensive terrain. They then get "stuck" on such cities, wasting a bunch of turns they could have used against easier targets, or simply demanding tribute from nearby CS, and eventually get outscaled by the more peaceful civs.
For example, I forward settled the Aztecs in a recent game and the Aztecs declared war soon after, but I was in little danger from it because my city was surrounded by 2 coast, 2 forest, and 2 hill tiles, with only a single tile in the second ring to shoot it from. The Aztecs also did not start on the coast, and had no navy to help siege my city with. The end result was that I basically stuck a garrison in there, deterring any melee units from attacking it, and then stalled the Aztecs for a bunch of turns until they eventually gave up.
Of course, I'm not sure how relevant this is in 5.0, as this could simply have been solved by better siege AI, but it also felt like they could have done with some form of target evaluation telling them that certain cities just aren't worth it.
For example, I forward settled the Aztecs in a recent game and the Aztecs declared war soon after, but I was in little danger from it because my city was surrounded by 2 coast, 2 forest, and 2 hill tiles, with only a single tile in the second ring to shoot it from. The Aztecs also did not start on the coast, and had no navy to help siege my city with. The end result was that I basically stuck a garrison in there, deterring any melee units from attacking it, and then stalled the Aztecs for a bunch of turns until they eventually gave up.
Of course, I'm not sure how relevant this is in 5.0, as this could simply have been solved by better siege AI, but it also felt like they could have done with some form of target evaluation telling them that certain cities just aren't worth it.
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