PureNES: Years of Excelsior

Hmm. My story doesn't really give a clear idea of what direction my country should go it, but I think the cultural blurb is good enough. >_>
 
I: The Eldest Dawn
By the Legaltheistic Calendar, ? - 59 years after the fall of the Greater Mainyu.
That is:
To c. 59 AU

Footsteps echoed through the long halls of the palace. The moonlight poured through, with a slightly salty breeze following close behind. The guards were dozing off at their posts, and the prince was not disturbed as he made his way to the annals of the king’s home. He bowed slightly to the priest who was in charge, but did not know if the man saw him: his eyes were clouded with age. Murmuring a greeting to be safe, he set a flickering torch in a socket on the wall, and searched the long shelves of beautifully crafted eliu, the stone discs which held his people’s writing. It was not the law code he sought, for that was not something so short as to be read late at night.

With the slight scrape of stone on stone, he withdrew a narrow disc, and wiped off the ancient runes. 14-32; 1-57, they read: the date belied its appearance. This was only two years old, but it had been roughened, presumably to lend credence to the tales it bore.

“I lay down my stylus to record the most ancient tales of our people; here follow the accounts of the creation of the world, its breaking, and its rebuilding.” Tablet followed tablet, and the long tale unfolded.

...Almost all agree, regardless of their creed, that this world has not always been here. It had a definite beginning, and will come to a definite end. We wandered into these lands some time ago, and it is likely that all men were exiled from some land, perhaps heavenly, in a long ago, ancient time.

Most of the northern peoples are somewhat darker of visage than the southern, so it seems likely that there is some fundamental variation among the skins of all. Yet this is only slight, and a sunburnt worker from Singdiu could easily pass for one of the Tevanii. More distinct groups can be explained by later migrations, but the people of this... cradle of civilization, seem mostly to be of one basic group.

Yet within the most harmonious song, the variations are innumerable.

The most ancient records are garbled translations of older ones still, and they tell of what might well be the original empire, the Ani. Their nation, however, was so long ago that none now truly remember what it was like, only that the modern Habytians and Mainyuans work the very same channels that they once dug, and that ancient pottery can be found in the deeply dug foundations; other mounds look suspiciously symmetrical, as though shaped by the hand of man.

But the empire of the winged bull fell, leaving only its few artifacts and tales to endure.

Civilization nearly started from scratch in its rebuilding, and various city-states grew up on the banks of the river that has been called Dimini, as well as on the shores of the Great Water. Some flourished, while others died; the First Kingdom, the Balosian city-states, and the Alystr prominent among them. Others existed, of course, but they were not so ancient–or at least, they could not prove they were thus.

The first great tragedy of this land, sheltered from most of the evils of the greater world, came when numerous tribes out of the southern forests moved in, raiding and pillaging, probably leading to the Ordarans, and the first migrations that displaced the Singdiu from their Place Where the Birds are Born. These were not so terrible, though, for the southern tribes were few in number, and eventually settled down; the cities once again could develop.

The second great war came when a mysterious people stormed out of the east, riding upon their chariots, and some even on the backs of horses, termed by many simply “the Invaders.” They passed over the eastern mountains and brought a terrible scourge upon the peoples of the Dimini, tearing to pieces less mobile armies. One after another, cities fell, until several banded together, led by the Lips Burnt Black, who drove back the Invaders, and allowed civilization to flourish again in peace.

The Balosians around this time entered into a great Golden Age, sending forth many ships of exploration from their various city-states. These planted the kernels that would later become Tevan, Garanthormia, and perhaps a few other nations that none know of. Meanwhile, they warred at home; perhaps at this time the Elder and Younger brothers fled from their home city, far to the south, and began their centuries-long strife.

The successors of Khaine laid waste on their area of the central valley, and drove out the last of the people who called their land The Place Where Birds are Born. These fled, desperate and weary, into the land that would later become Mainyu. Meanwhile, out of the chaos of riverrine cities, the people of the Habytian Delta laid down the First Law, and those that disapproved of this arrangement fled to become one of the seeds of Alezar’s genesis.

At the same time, the rise of Mainyu was wrought with bronze and wicked spears, driving out any who dared to resist their rise; the Exilians fled around this time. The wars of Vardis raged, and the nomads of Yuzoi first placed on brick atop another. The People had fled to the marshlands, and the Alystr grew into a fully fledged civilization. While the Draklor were not even called that yet, their forefathers lived on the lands they do now. It was a few centuries before the fall of the Mainyu, and every ingredient for the present had been laid.

Finally, the followers of Djanggawul, the creator of all of the heavens, the lords of the Mainyu, began their true rise, for they had mastered the art of bronze, the spear, the bow, and the shield.

The most powerful empire that has been seen upon this earth, they fairly flew across this cradle, warring with the Greater Kingdom at times, with the Singdiu, making significant inroads into the swamplands of The People, vassalizing Alezar, conquering some of the cities of Balos: they were simply the largest, most powerful nation in all of these lands.

None could stand before their legions, marching across the land like a plague.

And so they were undone, by a plague. Though this same plague felled the first Golden Age of Balos, thus severing ties with the once colonies that would become nations of their own, and though this plague hurt the Singdiu, The People, Vardis, and Alezar, it hit the Mainyu hardest. They fell spectacularly, and thus were the seeds of today sown.

At the same time, the sadistic First Kingdom, followers of chaos, and perhaps allies of the Lumosians when these lands were more connected, fell too. However, they fell more to the blade of the Autarch than any immortal vengeance, and the kingdom was replaced with the ordered Harungens, whose wars with the other states culminated in the establishment of their own empire. As of now, they are the greatest nation in all the cradle, though they might lose that easily enough. The southern and eastern regions are held only tenuously, through the military might of the Autarch, and much may be lost in the follies of battle...

Upriver, the Alystrians have crushed a confederation of ten tribes, but they have found that this region is swarming with barbarian tribes, leftover residents from the first great tragedy. They will not leave without a fight, and their numbers are full to bursting; they may well attack due to population pressures. Combining this and the internal strife that always accompanies a nation with the king on campaign, and the ancient people certainly do have their work cut out for them. Yet the Daughter of the Creator inspires great faith in her people, and they may yet persevere.

The Elders have seen more than their share of death and destruction, for the Youngers’ curse still lingers, both literally and spiritually. The constant raids have disrupted many a celebration, and those of Otho the Second were ridiculously extravagant for a nation on the verge of extinction. The public, many of whom starve in the streets, called him Otho the Fat, or perhaps Otho the Terrible, and his reign, unpopular and short, ended by the point of a dagger. Didius now has taken the reign of the throne, promising to carry out the will of the people, yet such a bloody beginning does not seem to bode well for this new king, for unrest continues.

The Draklor know of these Elders and Youngers, of course, but they are viewed as threats, and the Teacher struggles to unite the nomads before these enemies should be united. For the Draklor cannot stand divided. His armies have defeated their enemies at every turn, and the banners of the great new king stand triumphant; his personal skill in combat is legendary, and though he has acquired numerous scars, he is rumored to be invulnerable. The armies put great confidence in this Teacher.

The Yuzoi have finally built their first city, but it is an unusual one. The people are a restless bunch, clenching their nomadic ways all the tighter even as they are stripped away by the necessities of modernizing life, and the city lacks any walls–they would be far too restrictive. Indeed, only a few artisans and merchants really dwell there permanently; the rest of the city is merely temporary housing for those shepherds when they rest their herds from their perpetual hunt for food. Meanwhile, their nomadicism means that while little land is truly under their direct control, much more is wandered over. Thus, they are on the verge of conflict with their neighbors.

Garanthormia, while with curious innovations certainly a unique nation, is not unique in that it takes land regardless of those who formerly dwelled upon it. As such, they have expanded so far that they have passed out of the misty, thickly forested jungle and into the more dry scrubland to the south; this brings them in direct conflict with the Yuzoi, who still believe they have a right to graze there. Whether the rulers of these nations make a covenant or go to war, it must be resolved quickly, lest their people grow too disgruntled.

After their lengthy civil war, the Tevanii slowly extend their feelers towards the sea again, for the great Tapi protects them from any storms that they come across. Many islands lie about them, mostly only lightly settled, and an opportunity as the primary maritime power of the Great Water is not at all unlikely, for few competitors can afford to focus so thoroughly on the sea as these people have.

The Alezari live in an utterly different environment, of course: far drier. But they water their lands from the mountains, and find this not at all a disagreeable arrangement, for the soils are fertile enough when sluiced, and the tribes around them, while able to inflict heavy casualties on the highly ill-disciplined army, are still too weak to actually do any harm to the great kingdom. It expands in both directions along the river, and could eventually link with a much larger trading network: already they are aware of the Thiri, a mountain trading people to the south, and the Habytians, an... odd people, who place a rather heavy emphasis on their thoroughly complex legal code.

The Exilians, of course, are also in contact with the Thiri, as well as some other cities along the nearby coastline. However, they are unusual among all of their brethren, not so much for their lifestyle, as for their beliefs. The new Jykmorum, while not quite codified yet, is gaining popularity among people of their own city, and even the populace further abroad as well.

In the old heart of civilization, the Singdiu expand steadily to the southwest, and their people are gradually civilizing this area; the already quite influential culture is spreading to the locals. At the same time, The People, led by a mysterious Drake, have swarmed out of the swamps with their numerous dragon-boats, scattering the uncivilized tribes before them, however, their sister nation of Daria, the remnants of Mainyu, and the Singdiu will be far fiercer foes.

Vardis, a relatively new nation, expands northwards, but internal divisions cannot be suppressed, even by the most determined of leaders. The basic rift between followers of light and dark pervades daily life, though it is of course rather more subtle than the more obvious destruction of dissenters in, say, Harungen.

All in all, the heart of civilization is rather sluggish as of now. Many in Mainyu, remembering the old plagues, hold true to a new Death Cult, a religion with (to put it lightly), a pessimistic worldview. Meanwhile, cultural innovations, such as the new writing system, are spreading rapidly towards the rims of the world.

And who truly knows what dangers lie beyond the edges of these lands?

cradiliaupdate01ao9.png


There are 17 nations. You don’t really need labels yet. (Read: I forgot to make them)

Notes:

If your nation did not appear, this is due to one of several things:

1) I missed you. It happens: please poke me in the eye should it happen to you.
2) You didn’t reconfirm in the preview thread, or post a template. Given the time-lapse between preview and main thread, I didn’t know if you still wanted to be in. Happily enough, only one person who wrote a story had their place taken by a large NPC (and that location was too central not to have a nation). The rest of you can still make a nation where you wanted to, so there’s a chance.

Carmen, you win the anachronism award for this turn. No, it’s not a good award. While a state education system is all well and good, please keep this realistic. It’s the Early Bronze Age. Your people probably don’t have a well developed philosophical system, and they certainly do not have Algebra, that being a late medieval invention in our world. You might find a better environment for modern-themed stories in our sister thread, Epoch of Glory.

This update is not particularly long, nor is it particularly good. In fact, it is rather terrible compared to my usual work, but oh well; I was mostly tying the stories that have already been told together. I suppose beginning updates are always fairly short, and dull. Well, enjoy the simplicity while it lasts. :p
 
Nice update. But you seem to have ignored the second half of my story--Otho is no longer king. Which means I don't really know what I should react to...

How long will the updates be? 5 years? 10? 50?
 
Nice update, way to set the stage for the future.

But am I the only one who is thoroughly confused? There were so many names of past empires/regions, and I have no idea where which one was (so I cant reference them in stories) and I have no idea where current nations are now. A named map, north king, please!!
 
Indeed please do. I can't make any important decisions without knowing who it is I might anger or who would be willing to trade with me, etc.
 
cradiliaupdate01ao9named.PNG


"Whats this?"
"Mine Autarch it is a map of the surrounding lands, with names for the various inhabitants,"
"Why is my Kingdom so small"
"Its just the way it is Mine Autarch,"
"But, but some funny man came and said that we were the greatest nation in all the lands,"
"Yes Mine Autarch,"
The Autarch pondered for a moment.
"I need....Bigger armies, don't I?"

OOC: enjoy.
 
I'm surprised nobody mentioned carmen's atheist peoples. It seems like every time I see carmen in a NES, the people are always anachronistically atheist. >_> :p

But, it wasn't too bad of an update. It was nice and simple. Although, the mentions of people I had no idea of was kind of confusion.

Exilia will conquer all! We'll get back our stolen lands! KUAHAHAHAHAHAHAHAHAHAHAHAHA.
 
Short and simple - very nice. Ill have to re-read it with references to the named map so I can have a better idea of everything and then ill start to work on another story. Also to re-emphasize JD's question how long of a time period are these updates going to be?
 
I really liked the way the stories were patched together, to make some sort of coherent historical sense. I may not like the news it gave me, but it was well done. You don't give yourself enough credit NK.

Yes indeed Kal, the map is excellent as well.
 
Then convert to one of ours :scan:
 
I find that reasoning simplistic and foolish. Than perhaps you should abandon education as well. The 'White Man's burden' certainly dealt with 'educating' the barbarians, no? Or neglect trade as well, because there haven't been any wars over that either, right?

Seems a little silly, no? Its your game though, so do what you feel like.
 
Can't hurt the rest of us, now can it? Of course, I'm doing well enough hurting myself, and I'm sure NK screamed out loud when he saw my horrid orders. :lol:
 
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