http://www.digitaltrends.com/gaming/civilization-vi-first-details/ Wonders now also exist on the map, each taking up their own tile. Placement requirements for each wonder, such as the Pyramids needing a desert or Stonehenge needing a flat grassland, further complicate the puzzle of laying out each city. Wait, what? I'm sorry but that's completely ridiculous. There is nothing innate in Pyramids or Stonehenge that would somehow require particular climate or biome to be built in. Massive pyramid structures were build in Central America, South Asia and many other parts of the world, n very different geographic locations and climates, yet somehow 'these' pyramids require a desert tile? Why? Can they only stand on sand? Similarly, wtf with Stonehenge buildable only on grass, similar megalythic structures were found all over the world, from cold steppes to tropical islands. If both wonders really had to be geographically limited (and I don't think this should happen to Wonders in general, with very few exceptions such as Machu Picchu or Great Lighthouse) then it should be supply of stone resource. It isn't actually that nitpicky 'cosmetic' or 'common sense' problem but a gameplay one, I can bet civilisations will also be prone to spawn in particular terrain so some of them will have great advantage in getting wonder bonuses. This means lack of balance. Also, I can bet Egypt will spawn close to deserts with some national bonus to architecture (those are very classic and basic tropes of this civilisation in this series) + with civ6 focus on AI personalities its leader will probably be crazy about building wonders, so good luck at building pyramids if Egypt is in game. What do you think?