Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
I'm sorry, but it something out of connection with reality.
I am critisizing said reality I have worked in game development (albeit indirectly) and I have many friends in the field, so I know the reality of it and unfortunately, some of the procedures of the gaming industry leaves a lot to be desired.
If you could do half of this in your head - send your CV to game development companies, you'll make millions immediately.
Any person with a little bit of thought and time can easily predict the outcomes and behaviours induced by game systems. Extrapolation and deductive thinking are no superpowers of mine of course, betatesting is still vital, but it is already more than proved that game rules will condition strategies and player's behaviour, and that you can predict both up to an extent.
Without terrain requirements at the start of the game you generally have choice between pursuing you favorite wonder (i.e. Great Library) if your production is very high; pursuing your second favorite wonder, which is easier to build (i.e. Stonehenge) if your production is not that great or not build Wonders at all. That's 3 choices.
With terrain requirements you have generally the same 3 choices in each game, but the combinations of available Wonders are different from game to game. It doesn't force more choices for player, but it forces player to use different strategies in different games. This means less repetitive games.
The problem is that the "hard conditions" of wonders strips choice away from you, and most importantly, the chance of choice. Let me explain:
On any given game, there are only two possible outcomes for a wonder: You either build it or not.
While these two outcomes are present in both systems, on a "hard condition" one the choice is already made for you: do you lack the terrain for building a wonder? Then you won't make it, period. Whereas on a "soft condition" system at least I have the chance (as remote as it is on higher levels) of building said wonder. The player has still limited agency, but agency nonetheless.