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Pyre of the Seraphic and Angels

Discussion in 'Fall from Heaven Strategy & Tips' started by Avahz Darkwood, Sep 21, 2009.

  1. Avahz Darkwood

    Avahz Darkwood Emperor

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    Call me slow and you will not be the only or last one, but there is one way for any civ to get an angel to sacrifice and get a permanent fire elemental. Cast Sanctify on a graveyard (level 1 life spell) and you will get a permanent Host of the Einherjar angel unit. Take it to the Prye and sacrifice for your elemental.

    Thats a 9 str (+1 fire affinity) 2 move unit for a 5 str one move unit. Not a bad trade IMHO.
     
  2. Emptiness

    Emptiness []

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    Can the temporary Einherjar summon still be sacrificed for a permanent Fire Elemental? I don't remember hearing that had been fixed.
     
  3. MagisterCultuum

    MagisterCultuum Great Sage

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    Last I checked it could.
     
  4. readercolin

    readercolin King

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    as of the last patch, I believe that it can. This has been changed in both Fall Further and I believe in orbis.

    -Colin
     
  5. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    it was posted in the bug thread not long ago but I guess a reminder won't hurt.
     
  6. someone67

    someone67 Warlord

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    Can immortal angels be sacreficed?
     
  7. MagisterCultuum

    MagisterCultuum Great Sage

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    I believe that they still can be, a while back it was changed so that it permanently kills them instead of making them be reborn like it used to.
     
  8. popejubal

    popejubal Emperor

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    But you get like 8 Fire Elementals instead of 1 IIRC.

    The Law II Einherjar summon being sacrificed to the Pyre is an exploit, I believe. Kael had mentioned doing something about this, but it hasn't happened yet.
     
  9. MagisterCultuum

    MagisterCultuum Great Sage

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    No, Immortality does not give any extra Fire Elementals. World units however give 7 instead of 1.



    The spell has the <bCasterNoDuration>1 tag, which should stop units of limited duration from casting but does not seem to actually do anything.

    Personally I think the easiest solution would be to set the duration of the fire elementals to be equal to that of the angel.

    Code:
    
    def spellSacrificePyre(caster):
    	pPlayer = gc.getPlayer(caster.getOwner())
    	[U]iDuraton = caster.getDuration()[/U]
    	caster.cast(gc.getInfoTypeForString('SPELL_RING_OF_FLAMES'))
    	if caster.isImmortal():
    		caster.changeImmortal(-1)
    	iCount = 1
    	if isWorldUnitClass(caster.getUnitClassType()):
    		iCount = 7
    	for i in range(iCount):
    		newUnit = pPlayer.initUnit(gc.getInfoTypeForString('UNIT_FIRE_ELEMENTAL'), caster.getX(), caster.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
    		[U]newUnit.setDuration(iDuration)[/U]
    
    
    
     
  10. Onionsoilder

    Onionsoilder Reaver

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    Can the Mercruians sacrifice their own angels? It seems that at least early on, Fire Elementals would be much more powerful...
     
  11. MagisterCultuum

    MagisterCultuum Great Sage

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    Yes, the Mercurians can sacrifice their angels.
     
  12. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

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    I think the whole mechanic needs to be reworked, as it is the ones that can sacrifice angels are the ones who have angels, which means the good guys. and it's exploity for them. it should be changed to something that the evil guys would do, and give a lesser reward.
     
  13. Emptiness

    Emptiness []

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    Personally I think that you should have to be Evil to sacrifice Angels. Evil civs can run slavery to get Angelic slaves to sacrifice (if that works, I'm not sure). If that's not enough (or doesn't work) then maybe Scourge could also grant a 10% chance to subdue an Angel - meaning 10% of defeated Angels would grant the victor a non-combat Angelic Prisoner unit, which could then be sacrificed.

    Also, the Demons' Altar building should probably also allow you to sacrifice Angels for culture.
     
  14. scutarii

    scutarii King

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  15. Lone Wolf

    Lone Wolf Deity

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    There're many such things in FfH. Personally, I think that there should be more mechanics that encourage the civs to play a bit more according to the lore.
     

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