Q: If a tree falls in the forest, does a citizen die?

RD-BH

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Q: If a tree falls in the forest , does a citizen die? :confused:
A: Yes.

Situation:
1) Bucket empty
2) Growth stagnant (food 0)
2) Citizen working forest
3) Worker chopping that forest
4) Click next turn :mischief:

Result:
A citizen dies. :cry:

5) Call OSHA :eek:

I wonder if this ever happens to the AI :confused:
 
You sure it wasn't starving? And was this forest on a hill? If it was, it could be that the forest was supplying the necessary food, then when you chopped it, it ran out of food, the bucket was already empty = citizen die. Correct anything that might be wrong, but this is the only thing I can come up with. A savegame or screen might help ;)
 
Clarification, it is not starving when you click next turn, but ...
... the order the turn processes actions causes starvation due to the forest chop,
Resulting in the death of a citizen from chopping trees where he is working.

Same question: does it happen to the AI?
 
lol, 'call OSHA'

I'm on scaffolding from time to time and had to do all the training. I found that to be funny
 
The more I look at this, the more I think the order is wrong.
The starvation is happening after the end of turn.
It is preferred to happen at the end of the following turn.
Currently automated worker actions happen after user controlled worker actions.
This leaves us with a dead citizen and no warning.
Maybe we could feed the citizens then execute automated actions.
What do you think devs?
 
It is true that the game appears to process things in strange ways sometimes. A worker that is about to finish a task will probably be processed first as you can actually manually tell him to finish his task on the final turn.

Q: Was the citizen set to automangement for "default" or did u lock him to the tile?

If you lock him to the tile then I guess this could happen but if he was autofocus it would be kinda buggy if it did.

Also production autofocus sometimes starves cities though
 
The forest being chopped was locked, the other citizens were not.
This was a riverside hill due for farming, but when the chop came I lost pop and was starving.
It isn't like food was hard to get, there were 3x 3F wooded deer hills.
I assumed by the -pop that citizens are reassigned after end turn starvation, maybe start of turn?
 
Again save or screen would be real nice, and what was the pop of the city, was it focusing on something, and the AI governors are notorious at allowing citizens to starve
 
Again save or screen would be real nice, and what was the pop of the city, was it focusing on something, and the AI governors are notorious at allowing citizens to starve

Sadly, no. When it happened I was playing a timed game so I reloaded a few turns and retimed the builds.
It was easy to stage though. Production/Gold focus, stagnant, chop, death.
Pop was 3 on staged, unknown but higher in original.
I don't know what focus in original. I usually try them all then lock a citizen or two in combo with the focus that gives me what I want.
 
I don't have those photos, but here is one from current game ...
Notice the recommendation to chop down a forest on a plains hill deer ???
I think the map generator has glitches ...
... and actions are resolved in wrong order.
Note:
pic 4 (middle thumb) is the city just before clicking end turn.
pic 5 (right thumb) is the city upon start of turn.
The citizens are reshuffled after I end the turn.
Had I zero food in bucket I would have lost a citizen without warning.
 

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I don't know then, this seems like a faulty mechanic, perhaps not even intended.
 
this isn't as bad as the starvation that occurs when you hit unhappiness and the governor chooses production tiles while you're on default focus
 
yes... the city governor is horrifyingly bad and keeping your population alive.

A very very long time ago, people were complaining that when you went on production focus, the city governor was still kicking out massive food rather than working some of the production tiles.

So the dev. changed it. Now the governor does not care if your citizens live or die and you are pretty much forced to over compensate for food if any of the following occurs:

a) get into a GA (governor resets to all prod tiles and kills your citizens)
b) chop forest tile being used (see above)
c) barb/enemy AI walks onto a food tile you're using. (governor does not look for another food tile even when there's plenty)
d) you get a new production tile from a border expansion
- There's been times where the governor has removed a worker off of one of my 4f farms to place it on that new horse/plains tile for the production during the AI turn. Brilliant!! more production.. where's the @#$@$ citizen to work it?? died on the way bc we needed that farm!!
e) and so forth...

How you can deal with the above:
a) manage your own citizens.
- if you know you're chopping a forest that is being worked, AND you're at +0 food, then don't work that tile when it's being chopped.
- This also includes locking down tiles to ensure the governor does not move them.

b) ensure you have at least 10 food saved up before going to "+0" food to ensure that when a food tile is interfered with, you have a turn of food hanging around.

c) on top of 'managing your own food' in a) it's a good idea to set yourself to food focus even when you've locked down all of the other workers. This seems to be the only way to convince the governor to not kill your citizens when one of the tiles being worked is interfered with (barbs/enemy AI etc will undo your lock on that tile)

d) yell at 2K/Firaxis until they modify the governor back to the point where it won't try to kill your citizens. (but not at the original way too much food point)
-- (not as useful)
 
When I first posted this it was tongue-in-cheek, now I see its shoddy workmanship.

I'll certainly manage ALL citizens from now on, but it is unacceptable for a governor to change the city AFTER the player clicks end turn.

OTHER:
lol, 'call OSHA'

I'm on scaffolding from time to time and had to do all the training. I found that to be funny

LOL, we had a 2nd story repair on scaffolding and ...
... OSHA insisted on a port-a-potty on the scaffolding.
... From your comment it seems things are still a bit wacky. :crazyeye:
 
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