Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,945
Ni Hao Civ Fanatics!
(I know nothing about Linguistics but I hope that is right.)
The last game I played was with Gilgamesh on Standard Continents Settings at Noble Difficulty and Huts and Events on. It turned out to be a Stomp Fest. This time I will increase the Difficulty to Monarch, which is the level I was learning to play before I took a very long break from the game.
The map is still Continents, but I turned Huts and Events OFF. The reasoning I can think of is understandable - Bad Huts and Events ruin the game and so do good ones!
Here are the settings:
The Leader I chose is Qin Shi Huang of China.
He in Industrious and Protective.
Protective unpopular to say the least and harder to leverage because there are no economic benefits and the military benefits do not appear until at least the mid game. So the potential of the Protective Trait is entirely dependent on what trait it is coupled with and the Unique Unit.
Industrious means cheap Forges. (and Wonders)
The Unique Unit is the Cho-Ko-Nu - a Crossbow Replacement with 2 First Strikes instead of 1 *and* causes Collateral Damage. With a Protective Leader and Barracks and either Vassalage or Theocracy I can have these guys up to Drill 3. I see a *lot* of potential here.
Did I meantion Cheap Forges? Metal Casting is on the way to Machinery.
The Unique Building is the Pavilion - It looks like a Theatre with a 25% Culture Boost. Is this a Culture War / Culture Victory application?
Starting Techs: Mining and Agriculture so two bases covered and a straight shot to either Animal Husbandry or Bronze Working. I like it!
Here is the start I rolled:
It does not look like HoF cheese but it sure has a lot of Forest. Fresh Water comes from an Oasis and that may be a lake to the SW if not a Coast.
I am thinking Settle in Place and Build a Worker and Research Animal Husbandry and the Bronze Working then The Wheel then Pottery. Hunting and Archery if I do not find Bronze or Horse anywhere nearby.
The Warrior will just -uh- look around.
(I know nothing about Linguistics but I hope that is right.)
The last game I played was with Gilgamesh on Standard Continents Settings at Noble Difficulty and Huts and Events on. It turned out to be a Stomp Fest. This time I will increase the Difficulty to Monarch, which is the level I was learning to play before I took a very long break from the game.
The map is still Continents, but I turned Huts and Events OFF. The reasoning I can think of is understandable - Bad Huts and Events ruin the game and so do good ones!
Here are the settings:
Spoiler :
The Leader I chose is Qin Shi Huang of China.
Spoiler :
He in Industrious and Protective.
Protective unpopular to say the least and harder to leverage because there are no economic benefits and the military benefits do not appear until at least the mid game. So the potential of the Protective Trait is entirely dependent on what trait it is coupled with and the Unique Unit.
Industrious means cheap Forges. (and Wonders)
The Unique Unit is the Cho-Ko-Nu - a Crossbow Replacement with 2 First Strikes instead of 1 *and* causes Collateral Damage. With a Protective Leader and Barracks and either Vassalage or Theocracy I can have these guys up to Drill 3. I see a *lot* of potential here.
Did I meantion Cheap Forges? Metal Casting is on the way to Machinery.
The Unique Building is the Pavilion - It looks like a Theatre with a 25% Culture Boost. Is this a Culture War / Culture Victory application?
Starting Techs: Mining and Agriculture so two bases covered and a straight shot to either Animal Husbandry or Bronze Working. I like it!
Here is the start I rolled:
Spoiler :
It does not look like HoF cheese but it sure has a lot of Forest. Fresh Water comes from an Oasis and that may be a lake to the SW if not a Coast.
I am thinking Settle in Place and Build a Worker and Research Animal Husbandry and the Bronze Working then The Wheel then Pottery. Hunting and Archery if I do not find Bronze or Horse anywhere nearby.
The Warrior will just -uh- look around.