Quotey
Emperor
- Joined
- Jul 24, 2006
- Messages
- 1,459
Put 3.17 in the title just incase, and I'm using Solver's patch but I don't really care if you do. I also use the BUG mod, but I'm willing to give it up if the only people who want to play dislike it.
My last SG was a flop due to noone caring about the variant and me choosing the wrong map (but I've said that). Since I'm in one (ruff_07, fairly boring and very quick) and a dead/dying one (PFS02), I want to start another.
Will roll up a start later today if I get 3 players.
Basically, NO BUILDINGS. EVER. NOTHING IN THE LEFT COLUMN. This variant may have been done before. It also entails a lot of war because of our masses units and razing every city so TARGETED VICTORY IS CONQUEST.
This pretty much requires a creative leader. I suggest Kublai Khan (AGG/CRE- extra promo), Catherine (CRE/IMP- GGs?) or modding in CRE/CHA. No barracks so I support CRE/CHA.
LEADER: TBD (Kublai or CRE/CHA???)
MAP: Pangaea, Low sea level (with 2 extra opponents)
DIFFICULTY/SPEED: Monarch (open to debate), Epic
OPTIONS: AggAI, Choose Religions, No Vassal States
SUGGESTED VC: Conquest
VARIANT: No buildings at all, including wonders and certain projects (projects we may build are the Apollo Programme and spaceship parts, if this is succesful on monarch AND emperor I might do a space race one).
Roster:
Quotey
mystyfly
DMOC
Atropos
Diamondeye
Anyone who wants to lurk can chime it. Infact please do.
My last SG was a flop due to noone caring about the variant and me choosing the wrong map (but I've said that). Since I'm in one (ruff_07, fairly boring and very quick) and a dead/dying one (PFS02), I want to start another.
Will roll up a start later today if I get 3 players.
Basically, NO BUILDINGS. EVER. NOTHING IN THE LEFT COLUMN. This variant may have been done before. It also entails a lot of war because of our masses units and razing every city so TARGETED VICTORY IS CONQUEST.
This pretty much requires a creative leader. I suggest Kublai Khan (AGG/CRE- extra promo), Catherine (CRE/IMP- GGs?) or modding in CRE/CHA. No barracks so I support CRE/CHA.
LEADER: TBD (Kublai or CRE/CHA???)
MAP: Pangaea, Low sea level (with 2 extra opponents)
DIFFICULTY/SPEED: Monarch (open to debate), Epic
OPTIONS: AggAI, Choose Religions, No Vassal States
SUGGESTED VC: Conquest
VARIANT: No buildings at all, including wonders and certain projects (projects we may build are the Apollo Programme and spaceship parts, if this is succesful on monarch AND emperor I might do a space race one).
Roster:
Quotey
mystyfly
DMOC
Atropos
Diamondeye
Anyone who wants to lurk can chime it. Infact please do.
Spoiler DM SG Etiquette :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great (war declarations, birth of Great People, even some quests), players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude. See any SG I or other DMers have been in to see what I mean.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates.
Hotel: NEVER fortify Great People. Just press enter for 15 turns. Is that so hard?
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.