Vitruvian Guar
Warlord
- Joined
- Sep 19, 2024
- Messages
- 118
I think quarters system has a huge potential.
Currently we know that there are unique quarters for some civs. I also might have heard something about specialized quarters - put a library and academy in the same district - bam - science quarter with extra science yield. Though, I don't think we ever had a dev statements on this.
But even this would be just scrapping the surface of possibilities. And what would be the point of allowing to construct any building in any district if there is a strictly better way to place them?
So I'm thinking that there could be a lot of different quarters and therefore a lot interesting game mechanical combinations between different buildings. For example:
Grainary + Bath = +10% growth
Grainary + Barracks = +20% infantry production
Grainary + Stables = +20% cavalry production
Barracks + Stables = +10% millitary unit production
Barracks + Odeon = gain culture while training infantry
etc.
This would provide more interesting choices and more possibilities for specialization of the settlements.
A separate but relevant thing is the question of adjacency bonuses for buildings in regards to quarter system. Suppose building A has adjacency bonus for building B. Is this bonus received if they are builed in the same quarter? Maybe it even should be doubled?
So, as I said - a lot of potential. And even if FRX will not deliver on it in the base game, this is a direction modders can pursue.
Currently we know that there are unique quarters for some civs. I also might have heard something about specialized quarters - put a library and academy in the same district - bam - science quarter with extra science yield. Though, I don't think we ever had a dev statements on this.
But even this would be just scrapping the surface of possibilities. And what would be the point of allowing to construct any building in any district if there is a strictly better way to place them?
So I'm thinking that there could be a lot of different quarters and therefore a lot interesting game mechanical combinations between different buildings. For example:
Grainary + Bath = +10% growth
Grainary + Barracks = +20% infantry production
Grainary + Stables = +20% cavalry production
Barracks + Stables = +10% millitary unit production
Barracks + Odeon = gain culture while training infantry
etc.
This would provide more interesting choices and more possibilities for specialization of the settlements.
A separate but relevant thing is the question of adjacency bonuses for buildings in regards to quarter system. Suppose building A has adjacency bonus for building B. Is this bonus received if they are builed in the same quarter? Maybe it even should be doubled?
So, as I said - a lot of potential. And even if FRX will not deliver on it in the base game, this is a direction modders can pursue.