Quechua rush

Swiftwin

Chieftain
Joined
May 20, 2006
Messages
7
I tried this for the first time a few times.

It works pretty well, send your starting quechua on a quest for the nearest civ. Immediately declare war on him and hide in a forest right next to his city. He cant attack you because of the 50% bonus, and if he isint agressive, include your 25% strength bonus.

Make another Quechua and send it with your other one. So you force him to build atleast 4 or more warriors or archers to take your Quechuas out before he can start on a worker or anything else. The great thing about Quechuas, is that they arent obsolete as soon as he gets archers. They get 100% bonus vs archery. That makes them even better against archers than warriors.

Use this time to make a worker and start exploiting your resources. This should give you a good advantage in production. Then start making a few more Quechuas, and send them in scatterent on important tiles like resources. He should still be building more units.

Build barracks, then dont stop building Quechuas. You should be able to build them at one per 1-3 turns. And just make a constant stream of quechuas, and overwhelm him, place one on every city tile, starving the city to death. Because he cant build a worker, he cant get any metals. So, all he can build are warriors or archers, which are weaker than your quechuas.

Depending on the speed, you should have about 10-15 quechuas laying siege on his capital within 25-30 turns. Then you can come in for the kill with your better units.

I tried it twice in multiplayer (i dont play singleplayer), and it worked great. The first time it was on a 3 player duel size FFA. I killed them both easily, and before they could make use of metals.

The second time was on a 5 player continents. I got one guy good, layed siege. he couldnt do anything but stack up units on his capital. The other player on my continent attacked me, but i was prepared. We had some good battles, which resulted in a stalemate between him and myself. The guy I sieged's capital was down to 2 pop. He was *****ing at me, calling me names. So I called a truce with the non-sieged guy I was fighting, so I could finnish him off.
 
Swiftwin, Welcome to CFC! I love Quechuas too, but I play SP so things may be a bit different.

When you're playing as the Incans in SP, war should begin as soon as you see a cultural border that isn't yours, and should start with whatever quechuas you have in the area. I'm playing a Monarch/Marathon OCC, as the Incans, and my starting Quechua was a one-man army. Two capitals fell to him very early (total of three archers killed and two workers captured) before my second quechua was produced. He also racked up some good promotions in the process (he's now a maceman with six promotions). No need to wait for overwhelming force -- a quechua *is* overwhelming force. When you have quechuas and they have archers, sound the war trumpets and charge.

In SP, even if they have two archers in a city, if you kill one the other won't attack your damaged quechua. The remaining archer will sit there defending the city while your quechua heals (of course in MP a human would respond differently). In MP I would assume that as long as you bring as many quechuas as they have archers you'll likely take the city unless it is on a hill. By the time city defense gets high enough to matter, you probably won't be producing quechuas anyway.

EDIT: On Marathon speed, quechuas will be much more useful because of the larger window of usefulness. MP games are almost always on quick speeds, meaning they would be useful for a much shorter time frame.
 
I've tried using Quechua's a few times and i just dont find them powerful enough.

For stifling an opponent they are great, but for taking down a city... i find they just haven't got the balls. Playing against a decent player, if they see a early-Special Unit on the civ-list, the FIRST thing they will go for is Bronze Working and start churning axes. I'll usually have my first axe with the first 15 turns, if you haven't found me by then - no chance.

Also, i find my quechuas die when attacking cities. I burned thru 4 of the buggers taking down a 2 warrior + 1 archer defended city.
 
In multiplayer, everyone is playing quick speed and rushing for axeman, warchariot or horse archers, so quechuas become obsolote very fast.

This tactic could work in MP, but it all depends on how close you are to your first enemy in my opinion. There is also the luck factor involved, because enemy might get animal husbandry and go for quick chariots.

But in SP at marathon speed, even at deity difficulty, AI masses only archers until the bronzeworking, so quechua rush is a very strong strategy.

Here is my quechua rush strategy at deity on a huge map. I now updated some saves too :)
http://forums.civfanatics.com/showthread.php?t=169930
 
Synex said:
I've tried using Quechua's a few times and i just dont find them powerful enough.

For stifling an opponent they are great, but for taking down a city... i find they just haven't got the balls. Playing against a decent player, if they see a early-Special Unit on the civ-list, the FIRST thing they will go for is Bronze Working and start churning axes. I'll usually have my first axe with the first 15 turns, if you haven't found me by then - no chance.

Also, i find my quechuas die when attacking cities. I burned thru 4 of the buggers taking down a 2 warrior + 1 archer defended city.

The trick is to attack him before he can even start working on his first worker. There is no way he could get axemen.

Use the Quechua you start the game with. You should be able to find a civ before the 10th turn. Once you enter his land, he will most likely have one warrior in his capital, and one scouting elsewhere. The trick is that if you hide in a forest, he CANT attack you! If he does he will lose his unit, and you take his capital. You basically force him to build a force thats twice as big as yours. To take out two of your Quechuas, he needs 4 warriors, ect. With this, he dosent have the time to build his first worker. And even if he does, he cant use it because your quechuas will kill it. And he cant use units to defend his worker, because his capital will become vulnerable.

Meanwhile, you should have a worker exploiting your ressources which will give you a huge production boost over him. Then just make barracks and make a straight line of quechuas towards his territory. Even if he somehow manages to kill your first two quechuas, he will be very weak, and likely wont have time to build a mine on a copper resource before your huge line reaches him. You should be able to overhelm him (without taking his capital), and lay siege on it. Just place a unit on every city square, starving the city down to 2 population or less. There is no way he should be able to produce enough units to break your siege. Then you can just wait till you get better units to lay the final blow.

The whole point of this tactic is to attack before he can get any metals, and prevent him from getting them. If you can do that, your Quechuas will have the definite advantage over warriors or archers, which is the only thing he can build without metals.
 
Nothing is perfect but a Quecha rush can do damage from time to time,.I build a worker first then a warrior to stack on him well he works, takes 13 turns or so,then 6 more turns for 2 more warriors,and ya id have to build more warriors then id like,. but id probly have 5 or so by the time you had 2 there,and probly be stacking 2 warriors on the worker with 3 in cap.i will just farm an mine anyway,. if you dont attack my guards then you just watch me grow,and ill keep building a warrior to defend each farm or mine.
 
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