Galgus
Emperor
- Joined
- Aug 22, 2012
- Messages
- 1,705
I generally tried to make quests more interactive with lasting, unique rewards to make them feel like they are helping shape the colony.
I tried to design some quests around hybrid affinities, where the options are, for example, Purity, Purity / Supremacy, and Supremacy rather than the three core affinities.
These are intended to come later in the game, and my goal with them is to highlight the distinct philosophies of each hybrid.
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Quest Overhauls
Expansions of existing quests.
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Living Space
Formerly named Ancillary Adams.
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As (city) grows, a dispute has arisen on the local forests. some call for them to be cut down for additional space to expand, while others wish to preserve them. How should we proceed?
Event
None. Must have a city with forests in it's borders.
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Harmony
1. Preserve the forests with a national parks program.
2. Perform an expedition on a forest to collect information for the program.
3. Study mutations in surviving plants. Construct an expedition over Miasmic Overgrowth.
Reward
Study of the local forests for the national parks program has yielded some surprising discoveries that could spur our advancement and our knowledge of this world. The information should also help keep our citizens safe in the forests, allowing them to be safely admired.
+1 Science and +2 Culture from forests.
Gain a large one time Culture and Science bonus. + Harmony affinity points.
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Purity
1. P/S Cut down all forests in (city)'s territory.
2. P/S The work is done, but the foliage was surprisingly dense and difficult to clear. In the future should we prioritize better clearing methods or compact cities that require less space?
3. Choose to prioritize better clearing methods.
Reward
Our experience with the deforesting project has led to both improvements in clearing methods and better utilization of the byproducts of the projects. Local weeds will not impede our progress!
Forests can be cleared in half the usual time and grant triple their usual Production bonus.
Forests now grant food when cleared.
Receive a one time food and production boost. + Purity affinity points.
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Supremacy
1. P/S Cut down all forests in (city)'s territory.
2. P/S The work is done, but the foliage was surprisingly dense and difficult to clear. In the future should we prioritize better clearing methods or compact cities that require less space?
3. Choose to prioritize compact cities.
Reward
Studies in infrastructure that uses less space has led to a general increase in efficiency in our colony.
+1 Production and +1 Energy in all cities.
Receive a one time energy and production boost. +Supremacy affinity points.
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Building the Future
Formerly named Secure Compounds and No One Thing.
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When our people first came to this planet, we brought with us stockpiles of rare Earth metals, with which to build our new home. After years on this planet, these small supplies are dwindling.
Industrial leaders have come forward with three proposals for investment: synthesize Earth metals that are scarce here, utilize renewable organic materials, or fund the research of new potential construction materials.
Event
None.
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Harmony
1. Invest in the research of organic construction materials.
2. Improve four sources of coral, shells, chitin, or resilin.
Reward
Though extremely unorthodox, the organic materials project has enabled the creation of sturdy structures out of completely renewable organic sources. As an added benefit they are naturally immune to the miasmic corrosion that plagued earlier architecture.
+2 Production from improved sources of Coral, Shells, Chitin, and Resilin. + Harmony affinity points.
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Purity
1. Invest in synthesizing rare Earth metals from local minerals.
2. Build an Alloy Foundry.
Reward
Months of research have lead to surprising success! We now have the ability to convert Alien minerals into Earth-like metals. Through human ingenuity, we've preserved our people's way of life.
Alloy Foundries no longer require a nearby source of Titanium and grant +3 Production. + Purity affinity points.
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Supremacy
1. Choose to invest in experimental construction materials.
2. Build three Thorium Reactors to fuel the research.
Reward
Our scientists have discovered a new stone within this planet’s sediment. Dubbed “Lattice Ore,” this stone takes on a crystalline structure when electrically charged. Our first cities to erect these plants are already building sturdier structures at a fraction of the cost.
+4 Production from Quarries. + Supremacy affinity points.
(Quarries only improve Basalt.)
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Familiar Exotics
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When we came to this planet, we brought a number of plants from old Earth. Somehow, one of these plants has taken root outside of [city] and turned invasive.
If left unchecked, it could convert the local environment into a more Earth-like ecosystem. Whether or not that is a good thing, must be decided …
Event
Terran Overgrowth appears on three adjacent tiles in your territory - no yield or improvement effect.
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Harmony
1. Stop the spread. Remove the overgrowth with a worker.
2. The plant is resilient. Research Alien Ecology and cover it in Miasma.
3. Study mutations in surviving plants. Construct an expedition over Miasmic Overgrowth.
Reward
Study of the mutated plants has led to the development a new xeno-terra hybrid crop that thrives in this environment while posing no threat to it.
Gain a large one time Food and Science bonus in the Capital. + Harmony affinity points.
Farms adjacent to cities give +1 Food.
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Purity
1. P/S Observe and do nothing. Wait several turns.
2. Study the growth of the plant. Construct an Expedition and launch a Miasmic Repulsor over it.
3. Use the growth as a basis for a Terraforming project. Research Terraforming and construct Terrascapes over the growth site.
Reward
This incident has given us invaluable insights into how terran flora reacts to this new atmosphere. The knowledge gained will greatly enhance the production of Earth crops, feeding the bellies and lifting the spirits of our colonists.
Gain a large one time Culture and Food bonus. + Purity affinity points.
The Terrascapes constructed for the quest cost 3 less Energy to maintain.
Farms give +1 Culture.
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Supremacy
1. P/S Observe and do nothing. Wait several turns.
2. Study the growth of the plant. Construct an Expedition and launch a Miasmic Repulsor over it.
3. Develop a new biofuel with genetic modifications
based on the research. Launch a Weather Controller over the site to assist in the project.
Reward
The new biofuel crop thrives in this strange environment and will provide us with a reliable and sustainable source of energy and nourishment, as needed.
Gain a large one time Food and Energy bonus. + Supremacy affinity points.
Farms give +1 Energy.
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Cultural Burden
We have located the signal’s origin – A probe belonging to the [Sponsor] crashed in a swamp of Xenomass. The [Sponsor] never reached our new planet and their status remains a mystery.
Recovering the probe may provide answers to their ultimate fate. However, doing so will likely contaminate the Xenomass, making the rare material unfit for use. Leaving the probe undisturbed will protect the potentially valuable resource.
Event
A crashed satellite appears on a nearby Xenomass tile.
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Harmony
1. Preserve the Xenomass. Remove the probe by constructing an expedition on the site.
2. The Xenomass unexpectedly absorbed certain microbes from the Probe and can now mimic the effect of its fuel. Research Alien Sciences and construct a Xenowell on the site for further study.
3. Pioneer a new Xenomass-based fuel. Construct a Xeno Fuel Plant.
Reward
Our Xenofuel program has proven to be wildly successful and efficient. This technology will revolutionize our economy in a way we could not have imagined. What other wonders could this planet hold?
Gain a large one time Energy bonus. + Harmony affinity points.
+4 Energy from Xenowells and Alien Nests. Xenowell maintenance cost removed.
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Purity
1. P/S Recover the probe at the cost of the Xenomass.
Construct an expedition over the site, then choose to recover records or the technical log.
2. Save the records. On their way to the new planet,
[Sponsor]’s unique technology failed, leaving them adrift in space. With no other options, they sent a probe ahead as a distress beacon, hoping it would be discovered in time for help to be sent.
Fortunately for them, clues in the log have given us a good idea of where to look. Research Physics and build an Observatory and a Launch Complex to locate the lost vessel.
3. Construct and launch a Rescue Vessel to save any survivors.
Reward
Though their vessel could not be recovered, we were able to bring many of their survivors to safety. With little but their lives left to them, they gratefully integrate into our colony. We now work together with a unity of purpose and a bond forged by trial.
Gain a one time Culture bonus. + Purity affinity points.
Gain the rescued faction's sponsor bonus. A free Settler appears in the Capitol.
(Defaultly has the name of that faction's capital. Sponsor bonus is random if all
Sponsors are present, claiming a yet unused city name for that Sponsor. The new sponsor bonus upgrades alongside your current one.)
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Supremacy
1. P/S Recover the probe at the cost of the Xenomass.
Construct an expedition over the site, then choose to recover records or technology.
2. Recover technical log.
The vessel that launched the probe was constructed with incredible, cutting-edge technology. Unfortunately, it seems that its nature as a prototype led to an engineering flaw that doomed the vessel.
Research Computing and Engineering to begin the recovery of damaged data storage components.
3. Construct a Repair Facility to complete the reverse-engineering project.
Reward
The insights from this technology are nothing short of incredible. Our reverse engineering project has illuminated new possibilities for future research. We had no idea that they possessed this kind of technology.
Gain a one time Science boost. + Supremacy affinity points.
Gain 50% research progress on Robotics, Fabrication, and Mechatronics technologies. +20% Tile improvement rate.
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Occupational Hazard
It's clear that the indigenous species of this planet may pose a threat to our growth. Though we cannot determine their intelligence, their hostility has been documented.
Moving forward, we must decide how to deal with them. Do we attempt to domesticate the local wildlife or exterminate it?
Event
None
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Harmony
1. H/S Try to domesticate the Aliens. Research Alien Lifeforms and construct an Alien Preserve.
2. H/S Expand territorial borders to cover an Alien Nest.
3. Choose Adopt Wildlife.
Reward
Though they were defensive at first, our domestication project has had significant success. We hope that this is the begining of a long and peaceful coexistance with the native fauna.
Gain a one time Culture bonus. + Harmony affinity points.
Alien Relations improve.
+2 Culture from Alien Preserves.
+4 Culture from Alien Nests.
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Purity
1. Destroy two Alien Nests.
2. Develop Alien livestock. Research Alien Lifeforms and construct an Alien Preserve.
Reward
The aliens are surprisingly edible and nutritious, and our new alien livestock program promises bountiful and...unique meals for our people.
Gain a one time Food bonus in the capital. + Purity affinity points.
Gain food equal to the combat strength of Alien units in the nearest city upon killing one.
Gain 35 food in the nearest city whenever an Alien Nest is cleared.
+2 Food from Alien Preserves.
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Supremacy
1. H/S Try to domesticate the Aliens. Research Alien Lifeforms and construct an Alien Preserve.
2. H/S Expand territorial borders to cover an Alien Nest.
3. Choose Train for Labor.
Reward
Primitive though they may be, the Aliens have proven useful in assisting us with basic construction tasks. For the time being we welcome this relief for our workers.
Gain a one time Production boost in the Capital. + Supremacy affinity points.
Alien Relations improve.
Tile improvement rate increased by 15%.
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Solid State Citizen
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A spacecraft plummeted through the atmosphere and crashed not far away. Where did it come from? Who built it? What was their intention? We will find out in time, once we have investigated the wreckage more fully.
Event
A crash site appears near your borders.
Common Opening
Build an expedition at the crash site.
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Harmony
1. Choose to help them settle on their own.
2. Construct and send a Trade Route to the Crash Site to develop it.
3. Research Tissue Engineering to complete an adaptive genetic engineering program to share with the Augmented.
Reward
With our help, the Augmented have established their own station on this new, wonderful world. Our genetics program took their own augmentation further, and both our peoples will thrive with our adapted bodies.
A unique Station appears near your borders, and you may select what yields it gives in trade.
The Augmented station yields twice the yield of other stations.
Gain a permanent +7 global health. + Harmony affinity points.
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Purity
1. P/S Choose to welcome them into your colony.
2. P/S Found a new Outpost for the Augmented to inhabit.
(Uses the same name as the station from the Harmony section.)
3. Choose Restore their Humanity. Research Genetic Design and construct a Gene Garden to complete the process.
Reward
The new Gene Garden has made it nearly possible to regrow an entire body from a subject's DNA. The innovation has kickstarted a new appreciation for human anatomy. Given the choice, many Augmentists have chosen to undergo a procedure to replace their bionic features with freshly grown human organs. Welcome back, brothers - May we never forget our original forms.
+10% population growth in all cities. +3 Culture from
Gene Gardens. + Purity affinity points.
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Supremacy
1. P/S Choose to welcome them into your colony.
2. P/S Found a new Outpost for the Augmented to inhabit.
(Uses the same name as the station from the Harmony section.)
3. Choose to Accept the Augmented as they are. Research Cognition and construct an Academy to complete research based on their augmentations.
Reward
The Augmented have gratefully integrated into our colony and have found acceptance and admiration for their cybernetic adaptations. Their knowledge has propelled our own study on the matter, and we are already seeing potential breakthroughs in the research.
Specialist yields increased by 1 of their respective yields. + Supremacy affinity points.
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As With Men
I think this quest is best replaced by a Supremacy Harmony / Supremacy / Supremacy Purity quest placed further down, but it would seem a waste to delete this section after fleshing it out.
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The lastest model of a home assistant robot- the product of a popular appliance manufacturer- has developed sentience and are no longer content to live as servants. We must address this quickly.
Event
None
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Purity
1. Choose to destroy the robots. A hostile city appears near your territory.
2. Destroy the robot city. (Spawns CNDR units.)
Reward
Sentient machines pose a serious threat to mankind, and no machine could truly possess a soul or be trusted with true autonomy. The destruction was swift and harmless to our citizens, and research of the robots' remains has shown us how to avoid the sentience bug. These studies have also advanced our safe, non-sentient AI technologies.
+3 Science from Institutes. + Purity affinity points.
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Purity / Supremacy
1. Choose to limit the AIs and grant them partial citizenship.
2. Construct three Autoplant to better utilize their service.
Reward
Humanity's machines must serve humanity, but it would be a waste of their potential to limit these AIs to mundane servant-hood. They will now live among us as second class citizens, serving the colony that created them. The new laws of robotics that we have programmed into them will keep us safe and in charge.
+3 Production from Autoplants. + Purity and Supremacy affinity points.
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Supremacy
1. Grant their request for sovereignty by settling a new city for the robots.
2. Initiate three Trade Routes with the new city.
Reward
As it turns out, having robotic neighbors comes with special advantages. The mechanical citizens of (city) generate most of their own energy, and use only a fraction of what's produced by their city. With relations to the rest of the colony restored, they agree to donate their excess power to their neighboring cities.
+5 Energy from internal trade routes to the robot city. + Supremacy affinity points.
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Paths Forward
Formerly named Point of No Return.
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An influential transhumanist in (city) has proposed the construction of an advanced NeuroLab, a facility that can house human consciousnesses inside a large computer network, to advance their vision of an uploaded, virtual society.
This has sparked an ideological debate amongst our people between those who share their vision and those who view uploading as a death with the creation of a crude copy. The latter argue that the research funding could be better spent elsewhere, on more traditional augmentation technologies.
Event
None
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Harmony
1. Choose to sponsor genetic studies.
2. Construct two Gene Smelters.
Reward
Genetic technologies was clearly the wiser choice, amplifying our capacity and self-replications without the dubious ethical questions of uploading. The resulting increase in health and vitality has led to a population boom.
+20% food and population growth from Gene Smelters. + Harmony affinity points.
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Supremacy / Harmony
1. Attempt to satisfy both groups by sponsoring cybernetic and genetic augmentation.
2. Construct an Optical Surgery and a Gene Smelter in the same city.
Reward
What began as a political stunt for the two transhumanist camps yielded remarkable results. By combining cybernetic and genetic augmentation, we can break the limits of either method.
+5% Science, +5% food, and +5% population growth from optical surgeries, gene smelters, and augmentaries.
+ Supremacy and Harmony affinity points.
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Supremacy
1. Choose to sponsor the Neurolab.
2. Build a Neurolab in the city.
3. Launch a Satellite containing the uploaded citizens to the more suitable environment of space.
Reward
From the stars, everything becomes clear. No distractions - only focus: The digital citizens of (city) become its shepherds, controlling its machinery, and watching over those who still live on the ground.
+5 Energy from internal trade routes to the robot city. + Supremacy affinity points.
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New Quests
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The Dance of Life
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Genetic studies have flourished on this new world, giving us bountiful harvests and cures to old genetic diseases. But some say we should let it give us more, advocating the improvement of the human genome to better suit this new world. How should we proceed?
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Purity
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1. Choose to keep focus on crops.
2. Construct a Gene Garden and a Gaian Well.
Rewards
While a healthier, stronger humanity is desirable, we must take care that we do not sacrifice the human form to this end. Keeping genetic research focused on crops will create an abundance for our colony with no such sacrifice.
+2 Food and +2 Energy from Gene Gardens and Gaian Wells.
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Harmony / Purity
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1. Choose to embrace optimized genetic engineering.
2. Construct a Gene Garden and a Gene Smelter.
Rewards
We must not limit ourselves to sentimentality or the example of the local environment. Genetic engineering will be used to create the greatest version of humanity we are capable of, preserving our strengths and eliminating our weaknesses.
+5% Culture, Food, and population growth from Gene Gardens and Gene Smelters.
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Harmony
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1. Choose to embrace adaptive genetic engineering.
2. Construct a Gene Smelter and a Xeno Nursery.
Rewards
We must adapt to this world, for both our sakes. Genetic engineering will turn the obstacles of this world into assets, and ensure a sustainable prosperity. To do anything else would be foolishly stubborn.
+10% Food and Population Growth from Gene Gardens and Xeno Nurseries.
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Ultrasonics
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Native fauna research has shown that the Aliens react strangely to certain Ultrasonic frequencies, seeming pained or disoriented with different signals. Seismic readings also showed increased Worm activity during a larger scale test.
Replaces the Ultrasonic Fence building.
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Harmony
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1. Choose to research ultrasonics to make Aliens more docile.
2. Construct a special ultrasonic node improvement for testing. Warning - early testing attracts Aliens.
3. Defend the node against hostile small Aliens swarming it until the research is complete.
Reward
Though the test initially appeared to backfire, the aliens appear to have become more docile when the appropriate frequency was found. This may be the beginnings of a peaceful co-existence between man and alien.
One time Culture boost. + Harmony affinity points.
Instantly become Friendly with Aliens. Alien relations recover 30% faster. Alien relation recovery will continue past neutral status.
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Purity
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1. Choose to weaponize ultrasonics for small-scale weapons use.
2. Test the new ultrasonic weapon subsystem prototypes by destroying an Alien Nest.
Reward
Data collected from the field has allowed our scientists to finalize our ultrasonic subweapon systems. Our soldiers gratefully welcome this new edge against the alien menace.
One time Food boost. + Purity affinity points.
+15% Combat Strength against Aliens, energy reward from capturing Alien Nests tripled.
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Supremacy
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1. Choose to research large-scale city repellent ultrasonics. Warning - early testing attracts a Siege Worm.
2. A Siege Worm spawns near your capital, seeking to destroy it and any nearby units. Defeat it so that the test may be completed.
Reward
After a nearly disastrous start, we've managed to solve the Worm problem with our ultrasonics system. Because of this sacrifice, our cities will be safe behind an invisible line of defense.
One time Science boost. + Supremacy affinity points.
Aliens adjacent to your cities receive a -30% combat penalty. (Particularly useful against any more Siege Worms.)
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New World Archaeology
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First dismissed as baseless rumors, a large number of Progenitor Ruins have been recently confirmed to the world. We must secure them to uncover their secrets. At last, we know we are not alone in the stars!
Worldwide event, triggers at a semi-random time for all colonies.
Choice of rewards, not objectives.
Replaces current Progenitor Ruins.
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General
1. Construct Expedition improvements on as many Progenitor ruins as possible, which give a large Science yield with no workers or cities required.
2. Hold four Progenitor Ruins for 50 turns.
Rewards
Huge one time Science boost. Receive points in an Affinity of your choosing.
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Those That Came Before
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Our scouts have detected ruins of previous, failed colonies on this planet. It would seem that attempted settlements began long before we arrived. We should investigate these ruins to learn their history and origins, and what we can learn from their failure.
Triggers upon sighting a Derelict Settlement.
Common Objectives
1. Construct an expedition on a Derelict Settlement.
2. Communication logs revealed the locations of other failed colonies. Construct expeditions on them as well. Warning - logs suggest elevated Alien hostility among the ruins. It would appear that a failed Ultrasonic Fence system drove the Aliens into a frenzy, dooming the colonies they were constructed to protect.
3. After fighting through hostile natives near the other Derelict Settlements and finishing your expeditions, choose how to deal with them.
Harmony
Choose to quickly disassemble the colony to put an immediate end to the still-active Ultrasonic Fence.
Reward
The Ultrasonic Fences made the colonies a threat to everyone, but their salvage will provide our colony with invaluable resources. Let this be a lesson to all that we must cautiously respect the local lifeforms.
A free Settler and Worker appear in your capitol city. Workers may now remove and salvage Derelict Settlements for a one time Production boost.
Gain large one time Production boost in your capitol. + Harmony affinity points.
Purity
Choose to memorialize the Derelict Settlements to ensure that their brave, though unsuccessful colonization efforts are not forgotten.
Reward
It is a great tragedy that these colonies failed, but they will live on in our memory. Study of their records has also revealed some useful practices that can be adopted in our own colonization efforts.
Workers may now construct Colonial Memorials on Derelict Settlements, granting +10 Culture and -3 Energy.
Adopt three free Virtues. + Purity affinity points.
Supremacy
Choose to commission a thorough and intensive study on the technology and research efforts of the Derelict Settlements.
Reward
These colonies may have failed to endure on this hostile world, but their admirable efforts led to technological breakthroughs. Though they are gone, their progress will live on through us.
Gain two random ring 1 Technologies. Workers may now remove and salvage Derelict Settlements for a one time Production boost.
Gain a large one-time Science boost. + Supremacy affinity points.
I tried to design some quests around hybrid affinities, where the options are, for example, Purity, Purity / Supremacy, and Supremacy rather than the three core affinities.
These are intended to come later in the game, and my goal with them is to highlight the distinct philosophies of each hybrid.
_____________________________
Quest Overhauls
Expansions of existing quests.
_______________________________
Living Space
Formerly named Ancillary Adams.
_______________________________
As (city) grows, a dispute has arisen on the local forests. some call for them to be cut down for additional space to expand, while others wish to preserve them. How should we proceed?
Event
None. Must have a city with forests in it's borders.
_______________________________________
Harmony
1. Preserve the forests with a national parks program.
2. Perform an expedition on a forest to collect information for the program.
3. Study mutations in surviving plants. Construct an expedition over Miasmic Overgrowth.
Reward
Study of the local forests for the national parks program has yielded some surprising discoveries that could spur our advancement and our knowledge of this world. The information should also help keep our citizens safe in the forests, allowing them to be safely admired.
+1 Science and +2 Culture from forests.
Gain a large one time Culture and Science bonus. + Harmony affinity points.
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Purity
1. P/S Cut down all forests in (city)'s territory.
2. P/S The work is done, but the foliage was surprisingly dense and difficult to clear. In the future should we prioritize better clearing methods or compact cities that require less space?
3. Choose to prioritize better clearing methods.
Reward
Our experience with the deforesting project has led to both improvements in clearing methods and better utilization of the byproducts of the projects. Local weeds will not impede our progress!
Forests can be cleared in half the usual time and grant triple their usual Production bonus.
Forests now grant food when cleared.
Receive a one time food and production boost. + Purity affinity points.
__________________________________________________________________
Supremacy
1. P/S Cut down all forests in (city)'s territory.
2. P/S The work is done, but the foliage was surprisingly dense and difficult to clear. In the future should we prioritize better clearing methods or compact cities that require less space?
3. Choose to prioritize compact cities.
Reward
Studies in infrastructure that uses less space has led to a general increase in efficiency in our colony.
+1 Production and +1 Energy in all cities.
Receive a one time energy and production boost. +Supremacy affinity points.
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Building the Future
Formerly named Secure Compounds and No One Thing.
___________________________________
When our people first came to this planet, we brought with us stockpiles of rare Earth metals, with which to build our new home. After years on this planet, these small supplies are dwindling.
Industrial leaders have come forward with three proposals for investment: synthesize Earth metals that are scarce here, utilize renewable organic materials, or fund the research of new potential construction materials.
Event
None.
__________________________
Harmony
1. Invest in the research of organic construction materials.
2. Improve four sources of coral, shells, chitin, or resilin.
Reward
Though extremely unorthodox, the organic materials project has enabled the creation of sturdy structures out of completely renewable organic sources. As an added benefit they are naturally immune to the miasmic corrosion that plagued earlier architecture.
+2 Production from improved sources of Coral, Shells, Chitin, and Resilin. + Harmony affinity points.
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Purity
1. Invest in synthesizing rare Earth metals from local minerals.
2. Build an Alloy Foundry.
Reward
Months of research have lead to surprising success! We now have the ability to convert Alien minerals into Earth-like metals. Through human ingenuity, we've preserved our people's way of life.
Alloy Foundries no longer require a nearby source of Titanium and grant +3 Production. + Purity affinity points.
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Supremacy
1. Choose to invest in experimental construction materials.
2. Build three Thorium Reactors to fuel the research.
Reward
Our scientists have discovered a new stone within this planet’s sediment. Dubbed “Lattice Ore,” this stone takes on a crystalline structure when electrically charged. Our first cities to erect these plants are already building sturdier structures at a fraction of the cost.
+4 Production from Quarries. + Supremacy affinity points.
(Quarries only improve Basalt.)
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__________________________
Familiar Exotics
__________________________
When we came to this planet, we brought a number of plants from old Earth. Somehow, one of these plants has taken root outside of [city] and turned invasive.
If left unchecked, it could convert the local environment into a more Earth-like ecosystem. Whether or not that is a good thing, must be decided …
Event
Terran Overgrowth appears on three adjacent tiles in your territory - no yield or improvement effect.
__________________________
Harmony
1. Stop the spread. Remove the overgrowth with a worker.
2. The plant is resilient. Research Alien Ecology and cover it in Miasma.
3. Study mutations in surviving plants. Construct an expedition over Miasmic Overgrowth.
Reward
Study of the mutated plants has led to the development a new xeno-terra hybrid crop that thrives in this environment while posing no threat to it.
Gain a large one time Food and Science bonus in the Capital. + Harmony affinity points.
Farms adjacent to cities give +1 Food.
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Purity
1. P/S Observe and do nothing. Wait several turns.
2. Study the growth of the plant. Construct an Expedition and launch a Miasmic Repulsor over it.
3. Use the growth as a basis for a Terraforming project. Research Terraforming and construct Terrascapes over the growth site.
Reward
This incident has given us invaluable insights into how terran flora reacts to this new atmosphere. The knowledge gained will greatly enhance the production of Earth crops, feeding the bellies and lifting the spirits of our colonists.
Gain a large one time Culture and Food bonus. + Purity affinity points.
The Terrascapes constructed for the quest cost 3 less Energy to maintain.
Farms give +1 Culture.
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Supremacy
1. P/S Observe and do nothing. Wait several turns.
2. Study the growth of the plant. Construct an Expedition and launch a Miasmic Repulsor over it.
3. Develop a new biofuel with genetic modifications
based on the research. Launch a Weather Controller over the site to assist in the project.
Reward
The new biofuel crop thrives in this strange environment and will provide us with a reliable and sustainable source of energy and nourishment, as needed.
Gain a large one time Food and Energy bonus. + Supremacy affinity points.
Farms give +1 Energy.
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Cultural Burden
We have located the signal’s origin – A probe belonging to the [Sponsor] crashed in a swamp of Xenomass. The [Sponsor] never reached our new planet and their status remains a mystery.
Recovering the probe may provide answers to their ultimate fate. However, doing so will likely contaminate the Xenomass, making the rare material unfit for use. Leaving the probe undisturbed will protect the potentially valuable resource.
Event
A crashed satellite appears on a nearby Xenomass tile.
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Harmony
1. Preserve the Xenomass. Remove the probe by constructing an expedition on the site.
2. The Xenomass unexpectedly absorbed certain microbes from the Probe and can now mimic the effect of its fuel. Research Alien Sciences and construct a Xenowell on the site for further study.
3. Pioneer a new Xenomass-based fuel. Construct a Xeno Fuel Plant.
Reward
Our Xenofuel program has proven to be wildly successful and efficient. This technology will revolutionize our economy in a way we could not have imagined. What other wonders could this planet hold?
Gain a large one time Energy bonus. + Harmony affinity points.
+4 Energy from Xenowells and Alien Nests. Xenowell maintenance cost removed.
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Purity
1. P/S Recover the probe at the cost of the Xenomass.
Construct an expedition over the site, then choose to recover records or the technical log.
2. Save the records. On their way to the new planet,
[Sponsor]’s unique technology failed, leaving them adrift in space. With no other options, they sent a probe ahead as a distress beacon, hoping it would be discovered in time for help to be sent.
Fortunately for them, clues in the log have given us a good idea of where to look. Research Physics and build an Observatory and a Launch Complex to locate the lost vessel.
3. Construct and launch a Rescue Vessel to save any survivors.
Reward
Though their vessel could not be recovered, we were able to bring many of their survivors to safety. With little but their lives left to them, they gratefully integrate into our colony. We now work together with a unity of purpose and a bond forged by trial.
Gain a one time Culture bonus. + Purity affinity points.
Gain the rescued faction's sponsor bonus. A free Settler appears in the Capitol.
(Defaultly has the name of that faction's capital. Sponsor bonus is random if all
Sponsors are present, claiming a yet unused city name for that Sponsor. The new sponsor bonus upgrades alongside your current one.)
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Supremacy
1. P/S Recover the probe at the cost of the Xenomass.
Construct an expedition over the site, then choose to recover records or technology.
2. Recover technical log.
The vessel that launched the probe was constructed with incredible, cutting-edge technology. Unfortunately, it seems that its nature as a prototype led to an engineering flaw that doomed the vessel.
Research Computing and Engineering to begin the recovery of damaged data storage components.
3. Construct a Repair Facility to complete the reverse-engineering project.
Reward
The insights from this technology are nothing short of incredible. Our reverse engineering project has illuminated new possibilities for future research. We had no idea that they possessed this kind of technology.
Gain a one time Science boost. + Supremacy affinity points.
Gain 50% research progress on Robotics, Fabrication, and Mechatronics technologies. +20% Tile improvement rate.
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Occupational Hazard
It's clear that the indigenous species of this planet may pose a threat to our growth. Though we cannot determine their intelligence, their hostility has been documented.
Moving forward, we must decide how to deal with them. Do we attempt to domesticate the local wildlife or exterminate it?
Event
None
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Harmony
1. H/S Try to domesticate the Aliens. Research Alien Lifeforms and construct an Alien Preserve.
2. H/S Expand territorial borders to cover an Alien Nest.
3. Choose Adopt Wildlife.
Reward
Though they were defensive at first, our domestication project has had significant success. We hope that this is the begining of a long and peaceful coexistance with the native fauna.
Gain a one time Culture bonus. + Harmony affinity points.
Alien Relations improve.
+2 Culture from Alien Preserves.
+4 Culture from Alien Nests.
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Purity
1. Destroy two Alien Nests.
2. Develop Alien livestock. Research Alien Lifeforms and construct an Alien Preserve.
Reward
The aliens are surprisingly edible and nutritious, and our new alien livestock program promises bountiful and...unique meals for our people.
Gain a one time Food bonus in the capital. + Purity affinity points.
Gain food equal to the combat strength of Alien units in the nearest city upon killing one.
Gain 35 food in the nearest city whenever an Alien Nest is cleared.
+2 Food from Alien Preserves.
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Supremacy
1. H/S Try to domesticate the Aliens. Research Alien Lifeforms and construct an Alien Preserve.
2. H/S Expand territorial borders to cover an Alien Nest.
3. Choose Train for Labor.
Reward
Primitive though they may be, the Aliens have proven useful in assisting us with basic construction tasks. For the time being we welcome this relief for our workers.
Gain a one time Production boost in the Capital. + Supremacy affinity points.
Alien Relations improve.
Tile improvement rate increased by 15%.
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Solid State Citizen
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A spacecraft plummeted through the atmosphere and crashed not far away. Where did it come from? Who built it? What was their intention? We will find out in time, once we have investigated the wreckage more fully.
Event
A crash site appears near your borders.
Common Opening
Build an expedition at the crash site.
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Harmony
1. Choose to help them settle on their own.
2. Construct and send a Trade Route to the Crash Site to develop it.
3. Research Tissue Engineering to complete an adaptive genetic engineering program to share with the Augmented.
Reward
With our help, the Augmented have established their own station on this new, wonderful world. Our genetics program took their own augmentation further, and both our peoples will thrive with our adapted bodies.
A unique Station appears near your borders, and you may select what yields it gives in trade.
The Augmented station yields twice the yield of other stations.
Gain a permanent +7 global health. + Harmony affinity points.
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Purity
1. P/S Choose to welcome them into your colony.
2. P/S Found a new Outpost for the Augmented to inhabit.
(Uses the same name as the station from the Harmony section.)
3. Choose Restore their Humanity. Research Genetic Design and construct a Gene Garden to complete the process.
Reward
The new Gene Garden has made it nearly possible to regrow an entire body from a subject's DNA. The innovation has kickstarted a new appreciation for human anatomy. Given the choice, many Augmentists have chosen to undergo a procedure to replace their bionic features with freshly grown human organs. Welcome back, brothers - May we never forget our original forms.
+10% population growth in all cities. +3 Culture from
Gene Gardens. + Purity affinity points.
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Supremacy
1. P/S Choose to welcome them into your colony.
2. P/S Found a new Outpost for the Augmented to inhabit.
(Uses the same name as the station from the Harmony section.)
3. Choose to Accept the Augmented as they are. Research Cognition and construct an Academy to complete research based on their augmentations.
Reward
The Augmented have gratefully integrated into our colony and have found acceptance and admiration for their cybernetic adaptations. Their knowledge has propelled our own study on the matter, and we are already seeing potential breakthroughs in the research.
Specialist yields increased by 1 of their respective yields. + Supremacy affinity points.
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As With Men
I think this quest is best replaced by a Supremacy Harmony / Supremacy / Supremacy Purity quest placed further down, but it would seem a waste to delete this section after fleshing it out.
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The lastest model of a home assistant robot- the product of a popular appliance manufacturer- has developed sentience and are no longer content to live as servants. We must address this quickly.
Event
None
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Purity
1. Choose to destroy the robots. A hostile city appears near your territory.
2. Destroy the robot city. (Spawns CNDR units.)
Reward
Sentient machines pose a serious threat to mankind, and no machine could truly possess a soul or be trusted with true autonomy. The destruction was swift and harmless to our citizens, and research of the robots' remains has shown us how to avoid the sentience bug. These studies have also advanced our safe, non-sentient AI technologies.
+3 Science from Institutes. + Purity affinity points.
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Purity / Supremacy
1. Choose to limit the AIs and grant them partial citizenship.
2. Construct three Autoplant to better utilize their service.
Reward
Humanity's machines must serve humanity, but it would be a waste of their potential to limit these AIs to mundane servant-hood. They will now live among us as second class citizens, serving the colony that created them. The new laws of robotics that we have programmed into them will keep us safe and in charge.
+3 Production from Autoplants. + Purity and Supremacy affinity points.
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Supremacy
1. Grant their request for sovereignty by settling a new city for the robots.
2. Initiate three Trade Routes with the new city.
Reward
As it turns out, having robotic neighbors comes with special advantages. The mechanical citizens of (city) generate most of their own energy, and use only a fraction of what's produced by their city. With relations to the rest of the colony restored, they agree to donate their excess power to their neighboring cities.
+5 Energy from internal trade routes to the robot city. + Supremacy affinity points.
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Paths Forward
Formerly named Point of No Return.
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An influential transhumanist in (city) has proposed the construction of an advanced NeuroLab, a facility that can house human consciousnesses inside a large computer network, to advance their vision of an uploaded, virtual society.
This has sparked an ideological debate amongst our people between those who share their vision and those who view uploading as a death with the creation of a crude copy. The latter argue that the research funding could be better spent elsewhere, on more traditional augmentation technologies.
Event
None
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Harmony
1. Choose to sponsor genetic studies.
2. Construct two Gene Smelters.
Reward
Genetic technologies was clearly the wiser choice, amplifying our capacity and self-replications without the dubious ethical questions of uploading. The resulting increase in health and vitality has led to a population boom.
+20% food and population growth from Gene Smelters. + Harmony affinity points.
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Supremacy / Harmony
1. Attempt to satisfy both groups by sponsoring cybernetic and genetic augmentation.
2. Construct an Optical Surgery and a Gene Smelter in the same city.
Reward
What began as a political stunt for the two transhumanist camps yielded remarkable results. By combining cybernetic and genetic augmentation, we can break the limits of either method.
+5% Science, +5% food, and +5% population growth from optical surgeries, gene smelters, and augmentaries.
+ Supremacy and Harmony affinity points.
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Supremacy
1. Choose to sponsor the Neurolab.
2. Build a Neurolab in the city.
3. Launch a Satellite containing the uploaded citizens to the more suitable environment of space.
Reward
From the stars, everything becomes clear. No distractions - only focus: The digital citizens of (city) become its shepherds, controlling its machinery, and watching over those who still live on the ground.
+5 Energy from internal trade routes to the robot city. + Supremacy affinity points.
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New Quests
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The Dance of Life
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Genetic studies have flourished on this new world, giving us bountiful harvests and cures to old genetic diseases. But some say we should let it give us more, advocating the improvement of the human genome to better suit this new world. How should we proceed?
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Purity
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1. Choose to keep focus on crops.
2. Construct a Gene Garden and a Gaian Well.
Rewards
While a healthier, stronger humanity is desirable, we must take care that we do not sacrifice the human form to this end. Keeping genetic research focused on crops will create an abundance for our colony with no such sacrifice.
+2 Food and +2 Energy from Gene Gardens and Gaian Wells.
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Harmony / Purity
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1. Choose to embrace optimized genetic engineering.
2. Construct a Gene Garden and a Gene Smelter.
Rewards
We must not limit ourselves to sentimentality or the example of the local environment. Genetic engineering will be used to create the greatest version of humanity we are capable of, preserving our strengths and eliminating our weaknesses.
+5% Culture, Food, and population growth from Gene Gardens and Gene Smelters.
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Harmony
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1. Choose to embrace adaptive genetic engineering.
2. Construct a Gene Smelter and a Xeno Nursery.
Rewards
We must adapt to this world, for both our sakes. Genetic engineering will turn the obstacles of this world into assets, and ensure a sustainable prosperity. To do anything else would be foolishly stubborn.
+10% Food and Population Growth from Gene Gardens and Xeno Nurseries.
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Ultrasonics
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Native fauna research has shown that the Aliens react strangely to certain Ultrasonic frequencies, seeming pained or disoriented with different signals. Seismic readings also showed increased Worm activity during a larger scale test.
Replaces the Ultrasonic Fence building.
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Harmony
_____________________________
1. Choose to research ultrasonics to make Aliens more docile.
2. Construct a special ultrasonic node improvement for testing. Warning - early testing attracts Aliens.
3. Defend the node against hostile small Aliens swarming it until the research is complete.
Reward
Though the test initially appeared to backfire, the aliens appear to have become more docile when the appropriate frequency was found. This may be the beginnings of a peaceful co-existence between man and alien.
One time Culture boost. + Harmony affinity points.
Instantly become Friendly with Aliens. Alien relations recover 30% faster. Alien relation recovery will continue past neutral status.
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Purity
____________________
1. Choose to weaponize ultrasonics for small-scale weapons use.
2. Test the new ultrasonic weapon subsystem prototypes by destroying an Alien Nest.
Reward
Data collected from the field has allowed our scientists to finalize our ultrasonic subweapon systems. Our soldiers gratefully welcome this new edge against the alien menace.
One time Food boost. + Purity affinity points.
+15% Combat Strength against Aliens, energy reward from capturing Alien Nests tripled.
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Supremacy
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1. Choose to research large-scale city repellent ultrasonics. Warning - early testing attracts a Siege Worm.
2. A Siege Worm spawns near your capital, seeking to destroy it and any nearby units. Defeat it so that the test may be completed.
Reward
After a nearly disastrous start, we've managed to solve the Worm problem with our ultrasonics system. Because of this sacrifice, our cities will be safe behind an invisible line of defense.
One time Science boost. + Supremacy affinity points.
Aliens adjacent to your cities receive a -30% combat penalty. (Particularly useful against any more Siege Worms.)
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New World Archaeology
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First dismissed as baseless rumors, a large number of Progenitor Ruins have been recently confirmed to the world. We must secure them to uncover their secrets. At last, we know we are not alone in the stars!
Worldwide event, triggers at a semi-random time for all colonies.
Choice of rewards, not objectives.
Replaces current Progenitor Ruins.
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General
1. Construct Expedition improvements on as many Progenitor ruins as possible, which give a large Science yield with no workers or cities required.
2. Hold four Progenitor Ruins for 50 turns.
Rewards
Huge one time Science boost. Receive points in an Affinity of your choosing.
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Those That Came Before
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Our scouts have detected ruins of previous, failed colonies on this planet. It would seem that attempted settlements began long before we arrived. We should investigate these ruins to learn their history and origins, and what we can learn from their failure.
Triggers upon sighting a Derelict Settlement.
Common Objectives
1. Construct an expedition on a Derelict Settlement.
2. Communication logs revealed the locations of other failed colonies. Construct expeditions on them as well. Warning - logs suggest elevated Alien hostility among the ruins. It would appear that a failed Ultrasonic Fence system drove the Aliens into a frenzy, dooming the colonies they were constructed to protect.
3. After fighting through hostile natives near the other Derelict Settlements and finishing your expeditions, choose how to deal with them.
Harmony
Choose to quickly disassemble the colony to put an immediate end to the still-active Ultrasonic Fence.
Reward
The Ultrasonic Fences made the colonies a threat to everyone, but their salvage will provide our colony with invaluable resources. Let this be a lesson to all that we must cautiously respect the local lifeforms.
A free Settler and Worker appear in your capitol city. Workers may now remove and salvage Derelict Settlements for a one time Production boost.
Gain large one time Production boost in your capitol. + Harmony affinity points.
Purity
Choose to memorialize the Derelict Settlements to ensure that their brave, though unsuccessful colonization efforts are not forgotten.
Reward
It is a great tragedy that these colonies failed, but they will live on in our memory. Study of their records has also revealed some useful practices that can be adopted in our own colonization efforts.
Workers may now construct Colonial Memorials on Derelict Settlements, granting +10 Culture and -3 Energy.
Adopt three free Virtues. + Purity affinity points.
Supremacy
Choose to commission a thorough and intensive study on the technology and research efforts of the Derelict Settlements.
Reward
These colonies may have failed to endure on this hostile world, but their admirable efforts led to technological breakthroughs. Though they are gone, their progress will live on through us.
Gain two random ring 1 Technologies. Workers may now remove and salvage Derelict Settlements for a one time Production boost.
Gain a large one-time Science boost. + Supremacy affinity points.