So, after reading and mulling over the Pandora thread a bit, I notice something that Pandora did a little bit - providing little interludes the first time you step on certain tiles and when some events happen. While these aren't that great, they actually remind me a lot of SMAC's interludes and Endless Legends little guiding quests (which were overly important, though, I feel). At the same time, people have complained a lot about atmosphere and the importance of tech for affinities. Making we wonder: why not expand on a very solid foundation that's already in the game? The game really needs a new type of quests in addition to the random quests and the building quests, it needs a main quest. This could be a chain of quests that informs and reacts to your faction throughout the game, closely tied to your affinity progress. In fact, it should start on turn 1 with something like this: Beneath Alien Skies After centuries in the void between stars, we have finally made planetfall and now walk beneath an alien sky, holding promise and terror alike. As leader of our expedition, our people look to you, <insert leader name>, for guidance. What will your first speech be about? Stress that this is the next chapter for humanity and that we will be worthy of the heritage of Old Earth. (Purity; triggers "Remembrance Day") Stress that this is a new beginning, a new world and a chance to renounce the mistakes of Old Earth. (Harmony, Supremacy; triggers "A New Dawn") Remembrance Day Prerequisite: Purity choice for Beneath Alien Skies Trigger: Completing an Old Earth Relic After centuries of service, our colony craft has now been dismantled and leftover hull elements have been used to fashion a somber memorial for Old Earth and the arduous journey we have taken. How should we admit the public to this monument? Allow free public access so we will never forget (+5 Purity, +1 culture/turn for OER) Sequester it in a museum, it's too valuable to risk damage (+5 Purity XP, +25 instant culture and no maintenance) A New Dawn Prerequisite: Harmony/Supremacy choice for Beneath Alien Skies Trigger: Discovering a new branch technology Our scientists have re-established a research infrastructure on the planet and are keen on making your vision of a better mankind come true. Some say we could much like the seed ships were our salvation, we need to create better, more efficient machines to survive. Others say that this planet's thriving biosphere will bring us unprecedented insights. Focus on understanding our new home, so we can live in harmony with it for everybody's benefit (+5 Harmony, +1 food/turn in capital) Focus on machines, we owe technology our life, it is the way forward without a doubt (+5 Supremacy, +1 energy/turn in capital) ...and so forth. Ideally, we'd see quests that introduce/react to: First alien life sighted First alien life killed First alien nest exterminated First alien nest pacified in own borders Finding the affinity resources Fulfilling prerequisites for victory conditions First diplomatic meeting First war First city lost to conquest First city gained by conquest By doing so, we could actually get some insight into pivotal events in a way Civ hasn't provided before, get a lot more interesting decisions regarding affinities and, best of all, work within the system the game already provides. Unrelated: the UI for quest decision needs to change, who thought radio buttons for the choice selection would work well!? You know what uses radio buttons? Forms and settings! That's not what you want to think of in a game!