QUESTION about cultural victory

CIV5PLAYER.2016

Chieftain
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Jul 13, 2016
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Watched a few youtube video about cultural victory and went to try one for myself.

There are 3 types of specialists: Writers, Artists and Musicians.

At one stage, I got 4 Artists out there but no slots for them, because the AIs have built most of the Wonders which provides Artist slots.

What is the work around for that?
 
You can build Museums with Archaeology tech that have two art slots, but you must first have built Amphitheaters and Opera Houses.
 
Oxford University can hold 2 great works of writing, and an amphitheater in each city can hold one.

The Hermitage can hold 3 works of art, and museums in each city can hold two. The palace in your capital can hold one work of art.

Great Music goes in opera houses and broadcast towers.

In the late game, you're usually better off using them to create political treatises, start golden ages, and perform concert tours.
 
My latest experience is one which was started last night.

I played Japan. Continent Map, standard size, 8 Civs + 16 City States.

Spawned on a big island with Carthage and Zulu, Ragusa, Antanarivo, Wittenberg, Monao, Quebec City and Tyre.

I was aiming for Cultural victory so was aggressive to get the appropriate wonders. I got The Great Library and the Parthenon. I was pretty happy with what I was up to before turn 109. Just before then, I was lucky to have a Great Scientist and rushed the Acoustic to finish hoping to get the Sistine Chapel.

But worst thing happened at Turn 109 when Carthage Dido declared war against me. I fought off Dido and re-captured Kyoto in Turn 122. But things were never be the same again when I inspected the Capital. I lost 1 artwork. Monument was gone. Production, Science and Gold were very much reduced. And during the war, other players specially the Zulu were chasing up and I lost Sistine Chapel to an unmet civilization.

Currently Turn 234, 1928 AD; the Arabs are already in Modern era and has researched the Manhattan Project!

My question is, in case when my original goal can no longer be met, what can I do?
 
It sounds like you were chasing too many wonders and neglected your military. (it's easy to do) Great Library and Parthenon is good for a culture game; 2 extra great writing slots and an early great work. How many cities did you have, and how many composite bows?

Currently Turn 234, 1928 AD; the Arabs are already in Modern era and has researched the Manhattan Project!
My question is, in case when my original goal can no longer be met, what can I do?
Sometimes you can't win. What military units can you build? You're probably going to have to switch to domination if it's not already too late. AA-guns, machineguns, and artillery? That and a few cavalry or lancers can take cities even if they have aircraft. A few other units that fight above their weight are GW bombers and regular bombers (give them bombardment promotions and air repair), battleships, and submarines.
 
Forgotten to mention, played on King difficulty.

But I probably get the answer I want. It's true, sometimes, one can't win with what one originally plans for. I believe I am in this situation.

I got a small military.

Can I send you my saved game so you can give me some comments.


Also, how do I switch on the game recording function and is there a replay feature in Civ 5?

I personally prefer the game has a mechanism which allows players to play with less hostile AI.
The sort of game experience is like every one is competing for world resources, diplomacy and culture with the minimum war efforts preferably none. However, Civ game doesn't provide such gaming structure.
 
Attach a save to your last post. I'll take a look at it; hopefully some of the really good players here will too. (I play at emperor level, and don't do culture victory very often)

Small military sounds like your biggest problem. If you have a large military you can still play peacefully. With a small military, one of the AI's (probably one of your friends) will eventually run over you. Been there, done that.
 
It's nice to have someone who's got the patience to read my game.

Thanks!
 

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I took a quick look. You cultural policies look okay, but you maybe should have taken 2 more in Rationalism before finishing Aesthetics. Double theming bonus doesn't mean anything if you have no great works (and you have just a very few because your not working your guilds)

The biggest problem I see is you have your cities in production mode (Kyoto is slowing starving) and building science. You should be building workshops, aqueducts, public schools, factories, and hospitals. You have a couple of unused trade routes; send a food cargo ship to Kyoto so it can work specialists.

Satsuma needs a harbor and another fishing boat. Your Samurai can build the boat for you for free.

I haven't looked at your military yet. Also you're at -1 happiness and I didn't see a reason for that... Gotta get back to work, I'll look at it some more later.
 
Thanks!
The most difficult thing in Civ game is there are loads of things to be built and I don't know which one should come first. I don't know why I always like to prioritize production when building buildings lest the AI will be faster than I do.

Also, what is the meaning of manual operating the specialist?
 
Well, I noticed you had lots of unimproved tiles (some of them good ones!) and you only had one worker and he was sleeping. I made a few luxury trades to get some happiness (even the friendly AI's didn't want to trade at first, I wonder why?) You were missing some very important national wonders; mainly the grand temple, ironworks, and hermitage. And you should have explored the oceans more; I have a couple of destroyers out doing that now.

Had to take the Order ideology to survive.

I've kind of turned things around, but I don't think it's winnable. (I'll attach the save shortly and you can see the differences) Harun is going to win a cultural victory and there's not much you can do about it. I tried to get Washington to declare war on him, but he's not interested. Maybe a little later...
 
I played more turns than I thought; they go very quickly on this computer (I should use it more often) Kyota's population dropped down to 9 before I could do anything about it, but it's growing rapidly now. (researched Fertilizer, and sending it a food cargo ship)

I moved the cargo ships and caravans to Kyoto and built a grand temple for the religious pressure. The trade routes that are going to city states right now were to fulfill quests and gain influence.

Satsuma was dragging you down; it wasn't producing much. I chopped one jungle hill to build a mine, and bought a harbor and built a seaport. I think I bought a workshop there too and sent it a production trade route for a while. (spent a lot of gold on buildings) Your gold per turn was really good.

You still need to research Plastics and Refrigeration. Build research labs, infantry, submarines, and hotels. See if you can start a world war (but try to stay out of it yourself) to distract America and Arabia. :)
 

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My latest experience is one which was started last night.

I played Japan. Continent Map, standard size, 8 Civs + 16 City States.

Spawned on a big island with Carthage and Zulu, Ragusa, Antanarivo, Wittenberg, Monao, Quebec City and Tyre.

I was aiming for Cultural victory so was aggressive to get the appropriate wonders. I got The Great Library and the Parthenon. I was pretty happy with what I was up to before turn 109. Just before then, I was lucky to have a Great Scientist and rushed the Acoustic to finish hoping to get the Sistine Chapel.

But worst thing happened at Turn 109 when Carthage Dido declared war against me. I fought off Dido and re-captured Kyoto in Turn 122. But things were never be the same again when I inspected the Capital. I lost 1 artwork. Monument was gone. Production, Science and Gold were very much reduced. And during the war, other players specially the Zulu were chasing up and I lost Sistine Chapel to an unmet civilization.

Currently Turn 234, 1928 AD; the Arabs are already in Modern era and has researched the Manhattan Project!

My question is, in case when my original goal can no longer be met, what can I do?

take the fight to dido and declare war yourself and take her great work of arts
 
I played another 15 turns or so past what I uploaded earlier and Harun won a cultural victory. He was just too far ahead to catch, and too strong to declare war against. He also beat me to the Hubble Space Telescope by 2 turns even after using a great engineer.
 
I tried it again late last night. Researched fertilizer first, then beelined Plastics, then Refrigeration. Bought science buildings in Osaka, where the national college was, as soon as they became available. Bought another worker and started improving tiles (probably could have used another one) Sent food ships to Osaka and Kyoto, and a hammer caravan to Satsuma. Planted an academy on the banana plantation near Osaka.

Sent 2 caravels with the extra sight promotion out exploring. Shuffled great works around to get theming bonuses and built hotels everywhere, and archaeology sites near Tokyo. Stole a couple of cultural city states (trade route quests and spies.) Didn't help. Harun still won a cultural victory, and it didn't take him long to do it.

Any idea how you got so far behind? I think Arabia was almost 20 techs ahead, and America about 10.
 
ignore the game and give up and learn from youre mistakes..

The biggest mistake of you was not going to war early.. If you share youre continent with only dido expect to be declared on.. So go honor Rush her with compasite bows and capture her capital.

After that you can built up your science and either go full domination or science victory the war with dido crippled you no matter wich AI if you are really close neighbours war will come so prepare and go honor for early war.
 
The sort of game experience is like every one is competing for world resources, diplomacy and culture with the minimum war efforts preferably none. However, Civ game doesn't provide such gaming structure.

You can have very peaceful games almost every time up to ideologies.

1- Don't spawn near a warmonger ( can't control that )
2- Don't settle close to an AI if you don't absolutely have to
3- Send trade routes to your neighbor for a diplomatic boost
4- Spread your religion to your neighbor ( or let them spread theirs )
5- Declare war against the same civs as your neighbor when it costs you nothing ( so when the other civ is on the other side of the world and you aren't trading anything)
6- Trade with your neighbor
7- Get declaration of friendship if you can
8- When you see your neighbor is moving units towards you and is not at war with anyone, bribe him to declare war. Hopefully someone far enough that he'll move all his units away and engage in a futile war. This should buy you 30+ turns of peace.
9-Once you start to take over city-states, you will get some militaristic ones and they will gift you units that you then park around your city for defense.
10- adopt the same ideology as your neighbors ( if they get one first ). This means they will almost never war you.

You can play almost every game while building no military and you can definitely win every game without taking a single city ( except if you go domination obv).
 
I played another 15 turns or so past what I uploaded earlier and Harun won a cultural victory. He was just too far ahead to catch, and too strong to declare war against. He also beat me to the Hubble Space Telescope by 2 turns even after using a great engineer.

My gratitude goes beyond word!

Really appreciate your enthusiasm and enlightenment
I probably got a real bad start
 
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