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question about scientific leader

Discussion in 'Civ3 - General Discussions' started by civ3c, Aug 14, 2009.

  1. civ3c

    civ3c Chieftain

    Joined:
    Aug 14, 2009
    Messages:
    11
    hello peepz, is there any fix(patch) about scientific leaders and broken "Age of scientific research"
    In generally what was the idea of this - to make a tech for 3 turns...?
     
  2. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    No it can not be fixed although some people have claimed it had worked (It might on some weird glitched version). And the purpose would be that all cities produce 25% more beakers. Use them for wonder rushing.
     
  3. Sweetchuck

    Sweetchuck King

    Joined:
    Nov 26, 2006
    Messages:
    649
    I'm guessing it may have caused you to reach techs even in 4 turns at a lower beaker rate, but from what I've read about the whole thing I've never tried it.
     
  4. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    I have tried it. It doesn't work
     
  5. Alastriona

    Alastriona Chieftain

    Joined:
    Jan 7, 2009
    Messages:
    31
    It does show an increase in beakers and a reduction in turns, but does not actually give it.
     

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