Question about whipping

TheBackStabber

Chieftain
Joined
Oct 8, 2010
Messages
44
I know that whipping and cottages don't go together, but are there exceptions? Like are whipping courthouses and universities in cottaged cities a good idea? I already know that whipping the granary and sometimes the monument is a good idea, but any other buildings?
 
doesn't matter, as long as happy cap had reached.. whipping them away is already better than a red face sitting there doing nothing.
 
I think whipping and cottages go together, especially in floodplains.
 
Whipping is a little more costly when your economy is driven by cottages as opposed to specialists (or trade routes), but it's still a strong enough option that it is often the right choice.

That's especially the case if you're preparing for a war. If you're worried about your target developing a painful tech, trash your economy - whip and draft as much as you can to get that war won quickly.
 
Whip if you absolutely need the building, e.g., a university to unlock Oxford. Otherwise don't whip your cottage cities. Whipping courthouses is questionable, unless you're spreading corporations or the maintenance is > 10 gpt.
 
I was going to post this morning asking the same thing. Other than preparing for war or basic ultrastructure, how much whipping do you do once granaries/monuments/barracks/libraries are up? The example is of whipping Universities is perfect, do you usually stay in slavery that long and whip up Universities?

Are there any basic rules (outside preparing for wars), like don't whip away cottages, or don't whip away specialists?

Lastly, after you're done whipping the city down, do you grow it back asap, or do you just work it normally. For example, in a city with a couple gold mines, would you put the gold back online and slowly regrow, or would you ignore the gold and work food first and then put the gold back online?
 
Lastly, after you're done whipping the city down, do you grow it back asap, or do you just work it normally. For example, in a city with a couple gold mines, would you put the gold back online and slowly regrow, or would you ignore the gold and work food first and then put the gold back online?

I would say food first 90% of the time, regrow quick. then you can whip again or just work the tiles. more food=more options.
 
The davemcw heuristic is whip if it will cause a net increase in your research. So 2 cottages for a library might be worth it if (beakers - 2 cottages) x 1.25% > beakers.

As for gold mines, you can either run the numbers or trust the governor, which will probably outdo most players intuition.

The ideal farms vs cottage point is make farms until you reach target size - non farm food surplus.
 
Remember that small cities may grow back quicker that larger ones because of population stepping. However, if large cities have many food resources at hand they might be able to regrow quite fast as well. BTW, does anybody know the precise population stepping table, how many breads are required for each point of population?

If you just don't have the hammers and you do have food I would, generally speaking, whip whatever you need, be it a building or a unit. Whip military, whip forges, whip workers and settlers, everything and anything if you have the need for it and the food to fuel it. And the happiness, but you weren't really asking about that.
 
Remember that small cities may grow back quicker that larger ones because of population stepping. However, if large cities have many food resources at hand they might be able to regrow quite fast as well. BTW, does anybody know the precise population stepping table, how many breads are required for each point of population?
.

Formula is 20+2n where n is the current population. Don't forget the granary in your calculations.
 
Formula is 20+2n where n is the current population. Don't forget the granary in your calculations.
For normal speed. Is 3n for epic ;)
 
Wow, thanks. Good infprmation served up quickly, what more could I ask for?

So let's see, food needed by city size:

Spoiler :
  1. 22
  2. 24
  3. 26
  4. 28
  5. 30
  6. 32
  7. 34
  8. 36
  9. 38
  10. 40
  11. 42
  12. 44
  13. 46
  14. 48
  15. 50
  16. 52
  17. 54
  18. 56
  19. 58
  20. 60
  21. 62
  22. 64
  23. 66
  24. 68
  25. 70

I know, no surprises, but it still helps me to visualize it. Realistically you don't often have more than 5 food surplus tiles, some flood plains, some specials, some irrigated grassland farms, possible under Biology. So if you have 5 pop to work them and hurry your growth you are much better off whipping a pop 5 city than a pop 20 city in turns of regrowth. Of course a pop 5 city will feel the loss more and likely have less food sources anyway.

As for the granary, that stores 50% of food after growth, meaning you need:
Spoiler :
  1. 13
  2. 14
  3. 15
  4. 16
  5. 17
  6. 18
  7. 19
  8. 20
  9. 21
  10. 22
  11. 23
  12. 24
  13. 25
  14. 26
  15. 27
  16. 28
  17. 29
  18. 30
  19. 31
  20. 32
  21. 33
  22. 34
  23. 35
  24. 36
  25. 37

Well that list is off by one spot, but you get the idea. A size 22 city needs about twice as much food as a size 5 city to grow back one pop point. That might not tell you which city to whip and when to do it, but you can take that into account when choosing whether to whip or not.

Now, by looking at your food surplus per turn you can see how long you will be unable to work your cottage(s) and what the cost would be.
 
The thing is, it's always a more complicated question than "does whipping go with my commerce city", cause each city is different. Growth is probably more important to the output of a cottage city than a library is, at least at first. But once you have 6 or 7 cottages working and maturing into hamlets and villages, the university is more important than another cottage. Of course, by then, it takes a long time to get whipped population back...
 
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