So I was just playing a game, 12 civ (down to 11 at the point where this "problem" came up). I'm running the mods from here: http://forums.civfanatics.com/showthread.php?t=528034 I did the automatic install, but I don't love the EUI so I deleted it from my DLC folder, and switched the CBP - Compatibility Mod (No-EUI Version) in for the (EUI Version) Anyways, my issue: World Congress starts, three proposals are Ethiopia: World Relgion, Civ 2: World Peace or whatever, Civ 3: Embargo Ottomans. Every single civ put all of their delegates to "Nay" for Embargo. Even the civ that proposed it. My single "Nay" for world peace made it fail, and Ethiopia (who had the most delegates at 5, everyone else but Arabia (2) had only 1) didn't cast a single "Yea" for their own proposal... it failed with 0 votes for or against. I thought this was weird but, w/e, maybe they really didn't want the embargo and the player who proposed it's mind changed. I kept playing. World congress starts to roll around again and Ethiopia tries to trade me gold for votes AGAINST their own proposal for world religion again. This can't be working as intended. Any ideas what might be going on? Or has anyone noticed similar behaviour?