We are currently working on a new Aventurien (DSA) mod. You might remember flames DSA mod for Civ3. We are currently in the design phase and are experiencing troubles with custom terrain types.
We need two new terrain types in order to implement all characteristic landscapes of Aventurien:
- mountain pass (passable mountains, not covered with snow, possible to build road and mines on)
- plateau (something like a table mountain)
I was playing around a bit and found out that I cannot simply create terrain types with
. Unfortunately all mountain terrain types (hills and mountains) have set this to 1.
My custom terrain types (for the beginning just copies of mountain and hill) were not shown in the world builder. This was obviously connected with the value of bGraphical. So I decided to go for bGraphical=0. Then it worked and the new terrains were shown in the wordlbuilder.
But now I have the side effect that my mesa was as flat as grassland and my mountain pass was more something like an ocean, i.e. deep, not high.
I assume that all this has something to do with the heightmaps but I could not find out how they are connected.
Does anyone have any experience with my problems and might have an idea how to help?
I also could not find a mod that has custom elevated terrain types where I could take a look how it might work.
We need two new terrain types in order to implement all characteristic landscapes of Aventurien:
- mountain pass (passable mountains, not covered with snow, possible to build road and mines on)
- plateau (something like a table mountain)
I was playing around a bit and found out that I cannot simply create terrain types with
PHP:
<bGraphicalOnly>1</bGraphicalOnly>
My custom terrain types (for the beginning just copies of mountain and hill) were not shown in the world builder. This was obviously connected with the value of bGraphical. So I decided to go for bGraphical=0. Then it worked and the new terrains were shown in the wordlbuilder.
But now I have the side effect that my mesa was as flat as grassland and my mountain pass was more something like an ocean, i.e. deep, not high.
I assume that all this has something to do with the heightmaps but I could not find out how they are connected.
Does anyone have any experience with my problems and might have an idea how to help?

I also could not find a mod that has custom elevated terrain types where I could take a look how it might work.