[QUESTION] Making My Mod Work

VigilPrime

Chieftain
Joined
Jun 14, 2012
Messages
17
I recently decided I wanted to increase the research time for all technologies in all eras, for all game types.

So I downloaded Mod Buddy, made a new Games Rule.XML, and copy and pasted in the XML code from CIV5GameSpeeds.xml, then changed the Research Percent accordingly (marathon was changed to 700 percent).

I set the mod to update database on load, compiled it, then went in, activated it, and started a game. For whatever reason no matter what I do it won't take effect. Is there something I'm missing?

Thanks in advance for the help.

Moderator Action: Moved to the main forum. Because the tutorials subforum is only for tutorials, not for questions ;).
 
In your logs folder is database log. Check first to make sure everything is load and it will also help if it isnt loading to find out what it is.

Thanks for your reply but I'm not sure what I am checking for here exactly. This is what I got:

[159085.716] constraint failed
[159085.716] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[159088.805] Validating Foreign Key Constraints...
[159089.429] Passed Validation.
[159089.710]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 315888 7373560
PageCache: 3834 4982
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 6591120
Scratch: 0 0

Largest Allocations:
Malloc: 65280
PageCache: 1160
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
 
Zip up your mod (the full built mod in its folder, not the individual files) and post it here. There are folks here that will likely spot the problem in seconds.
 
Zip up your mod (the full built mod in its folder, not the individual files) and post it here. There are folks here that will likely spot the problem in seconds.

Here it is. I am absolutely new to modding so I'm sure there is some critical step I am missing.
 

Attachments

See "Updating an object" on page 20 of Kael's modding guide.

You don't want <Row> elements, you need <Update> elements
 
See "Updating an object" on page 20 of Kael's modding guide.

You don't want <Row> elements, you need <Update> elements

Woh man, I was just talking to you on your Global - 5 units per tile mod. Funny thing is I was thinking "man I should ask him, I bet he knows" but decided against it because I didn't want to clutter up your comments page.

Anyways, thank you again for the quick reply. I will check that guide out. There is a lot of reading I have yet to do in regards to modding, impatience with the speed of research got the better of me sadly.
 
I want this mod when its done.

I feel that the parity of units vs techs is terrible, by the time i have 8 units, 6 of them are obselete. The best fix then, is to slow down tech rate about 15% so that early game doesn't just whizz on by.
 
I want this mod when its done.

I feel that the parity of units vs techs is terrible, by the time i have 8 units, 6 of them are obselete. The best fix then, is to slow down tech rate about 15% so that early game doesn't just whizz on by.

I'll link to it here when I upload it.
 
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