Hello
I wanted to make a mod with a new unit which would become less expensive for each one produced globally (with some minimum cost). Is that feasible to do in civ 6? There doesn't seem to be any cost progression model which would fit, is it possible to add more of those and can they consider production globally not just in 1 civ?
Anyone have any idea?
Thanks
I wanted to make a mod with a new unit which would become less expensive for each one produced globally (with some minimum cost). Is that feasible to do in civ 6? There doesn't seem to be any cost progression model which would fit, is it possible to add more of those and can they consider production globally not just in 1 civ?
Anyone have any idea?
Thanks